首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   37048篇
  免费   2407篇
  国内免费   1335篇
电工技术   957篇
技术理论   7篇
综合类   9096篇
化学工业   2297篇
金属工艺   906篇
机械仪表   1276篇
建筑科学   8006篇
矿业工程   1305篇
能源动力   611篇
轻工业   942篇
水利工程   1747篇
石油天然气   831篇
武器工业   239篇
无线电   1997篇
一般工业技术   1797篇
冶金工业   1937篇
原子能技术   176篇
自动化技术   6663篇
  2024年   125篇
  2023年   416篇
  2022年   786篇
  2021年   972篇
  2020年   854篇
  2019年   688篇
  2018年   562篇
  2017年   691篇
  2016年   863篇
  2015年   1086篇
  2014年   2256篇
  2013年   1892篇
  2012年   2237篇
  2011年   2798篇
  2010年   2560篇
  2009年   2676篇
  2008年   2470篇
  2007年   2675篇
  2006年   2494篇
  2005年   2099篇
  2004年   1835篇
  2003年   1779篇
  2002年   1526篇
  2001年   1004篇
  2000年   887篇
  1999年   628篇
  1998年   379篇
  1997年   273篇
  1996年   218篇
  1995年   165篇
  1994年   141篇
  1993年   107篇
  1992年   90篇
  1991年   64篇
  1990年   61篇
  1989年   41篇
  1988年   58篇
  1987年   35篇
  1986年   24篇
  1985年   19篇
  1984年   20篇
  1983年   18篇
  1982年   19篇
  1981年   12篇
  1964年   10篇
  1959年   11篇
  1958年   10篇
  1957年   19篇
  1955年   19篇
  1954年   11篇
排序方式: 共有10000条查询结果,搜索用时 31 毫秒
1.
学习不仅仅是自然科学知识的学习,更是社会科学、民族文化、正确人生观和价值观的形成过程,“课程思政”无疑正是实现该目标的捷径,它是当前高等院校思想政治教育的新模式。如何提升学生解决“复杂工程问题”的能力成为高校开展工程教育和“新工科”的难点和重点,而课程思政正是培养学生解决“复杂工程问题”中所需要的非技术因素的重要途径。“自动控制系统工程设计”是自动化专业高年级学生的一门专业课,当前关于“课程思政”的论述是指导思想居多、实施经验以及案例设计较少,针对该问题以“自动控制系统工程设计”为例,详细给出了“课程思政”教学案例的具体实施过程,对同类课程提供参考。  相似文献   
2.
《Ceramics International》2022,48(12):16808-16812
Flash sintering has been reported in various ceramics. Nevertheless, anion and cation conductors exhibit different flash-sintering behaviors, and the interaction mechanism between the conductive species and the sintering environment has remained unclear. Herein, we report the flash-sintering phenomena of a typical cation conductor, Na3Zr2(SiO4)2(PO4) with anode region surrounded by air and NaNO3 environments. The results prove that the ionic behavior and joule heating distribution can be controlled by changing the electrode environment. Four possible scenarios describing the ion migration behavior and interaction with the environment are proposed for providing a guidance for controlling the ion interaction behavior during flash sintering.  相似文献   
3.
The motion trajectory of hydrogen leakage is an essential safe issue for the application of hydrogen energy. A dimensionless fast-running motion trajectory prediction model is proposed to predict the dispersion characteristics of the buoyant jet of hydrogen leakage for the accident. The impact of different leakage angles, leakage velocity and thermal stratification of ambient air on hydrogen leakage behavior was analyzed. The new developed model was verified by experimental results in literatures. Leakage hydrogen can flow upwards freely in a uniform environment. However, it shows an oscillating trajectory at a certain height in a thermally stratified environment, which is so called “locking phenomenon”. The trajectory of hydrogen leakage is upward and hydrogen gathers at the top of the space to form stratification in a uniform environment, while the hydrogen leakage shows an oscillating trajectory at a certain height in a thermal stratification environment. With the increase of Froude number Fr, it shows that the stable height and maximum height of the leakage airflow have a trend of rising first and then falling in a thermally stratified environment. The findings are expected to give guidance in real-world situations, for example, a larger Fr value and a larger temperature gradient can lead to a decrease in the stable height in the thermally stratified environment. It is found that the fitting of the stable height with different temperature gradients satisfies the power function relationship. This work is expected to be helpful for reducing hydrogen leakage accumulation and explosion risk.  相似文献   
4.
Engineering simulations have opened several gates for today’s chemical engineers. They are powerful tools to provide technical content as physics-based numerical solvers. Augmented reality (AR) and virtual reality (VR), on the other hand, are already underway to digitize environments in many fields. The combination of AR/VR environments and simulations in engineering education has been attracting widespread interest. Literature has demonstrated a massive amount of digital educational environments in several contexts as being complementary to conventional educational methods. Nevertheless, hosting technical content produced by engineering simulations with educational AR/VR is still challenging and requires expertise from multiple disciplines throughout the technical development. Present work provides a facile and agile methodology for low-cost hardware but content-wise rich AR software development. Inspired by the Covid-19 pandemic, a case study is developed to teach chemical-engineering concepts using a liquid-soap synthesis process. Accordingly, we assess and conclude the digital development process to guide inexperienced developers for the digitalization of teaching content. The present contribution serves as an example of the power of integrating AR/VR with traditional engineering simulations for educational purposes. The digital tool developed in this work is shared in the online version.  相似文献   
5.
价值观的传播是一个缓慢的过程,在当前工业文明向生态文明过渡的时期,如何有效地提升民众的生态意识是值得探讨的问题。以生态审美意识传播为切入点,通过了解国内外主流的室内环境生态评估指标体系的前后变化,总结当前室内环境生态评估的变化趋势及其主要特征;从指标体系的变化中分析生态审美价值观的渗透方式,探讨当代室内环境生态评估对生态审美价值观传播的促进作用。最后,通过实验设定针对室内传统营造技艺应用的评估工具,并且在评估工具的使用过程中展示传播的模式与效用,通过评估反馈再一次验证室内环境生态评估对生态审美价值观的正向传播作用。  相似文献   
6.
Reflective judgement is crucial for medical-related practitioners in dealing with controversial issues. However, the conformity phenomenon is likely to occur and interfere with reflective judgement learning during interactive activities. Effective strategies are required to moderate the conformity behaviour tendency (CBT) and improve reflective judgement performance (RJP). This study demonstrates two significant results: (a) Compared with the guided self-reflection learning strategy, the online collective reflection (OCR) learning strategy effectively weakened the learners' general CBT while dealing with professional controversial issues; and (b) a significantly negative correlation between the RJP achieved and the change of CBT in online environment was detected in the OCR group. The implications and potential applications in higher education were discussed. Further studies are needed to confirm the long-term effects and the extending application to other professional studies.  相似文献   
7.
Many argue that digital technologies have the potential to enhance the teaching and learning of mathematics. However, the availability of technology is not sufficient to realise this potential. The study reported takes a detailed approach to investigate the utility of the particular offerings of the available technologies in the teaching and learning of a specific area of mathematics, functions. Sixteen affordances identified in the data are described. The complexity of the process involved in resolving a situation where particular affordances would be useful so as they are perceived and enacted is detailed. Finally, a grounded theory framework arising from the data analysis from this study that can be used to explain, predict and guide action in other digital environments is presented.  相似文献   
8.
ABSTRACT

The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users’ capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style.  相似文献   
9.
澳大利亚职业教育在全球享有较高的声誉,这与其坚持严格的"基于能力本位的评估"(competency based assessment, CBA)密不可分。介绍了澳大利亚CBA的内涵特征,并详细描述"准备评估、开发评估工具、开展评估、对评估结果进行评估"的CBA运作过程,关注评估工具的开发和后续常规系统性检查及完善,以期对我国的高等职业教育质量评估起到启示和借鉴作用。  相似文献   
10.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号