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根据苹果手机拍摄防伪标签数字实时识别的需要,针对防伪数字字号较小的因素和苹果手机因拍摄距离的原因造成的图像缩小、数字模糊、背景复杂等问题进行处理,提高识别精度。首先通过人工选取数字码区域,并进行背景数字分离,定位获取数字图像;其次采用灰度化和二值化得到黑白图像;然后通过投影对数字码图像进行分割,并对每个数字图像进行归一化、锐化和细化;基于统计学抽取数字码的特征,采用最近邻域判别函数进行数字码识别,取得很好的识别效果。 相似文献
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Few prior studies have directly compared 3D and 2D menus for cell phones. Because the technology available for cell phone interfaces has changed in recent years, interface guidelines for cell phones need to be re-evaluated, especially with regard to the use of 3D interfaces. In the present study, we first compared performance of tasks for menus with different breadths using three 3D menus (revolving stage, 3D carousel, and collapsible cylindrical tree) shown on the small display screen of an iPhone® simulator. Performance was best with the revolving stage menu, and there was a nonsignificant tendency for it to be rated as preferred by the participants. Then, we compared the 3D revolving stage menu to a 2D overview menu, for tasks of different complexity and menus of different breadths, on an actual iPhone. The 3D menu was preferred by users at high breadth levels, and the 2D menu showed better performance than the 3D menu with low memory load. From the results, recommendations for the design of menus for small displays were developed. 相似文献
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Engineer Bainomugisha Jorge Vallejos Elisa Gonzalez Boix Pascal Costanza Theo D'Hondt Wolfgang De Meuter 《Software》2012,42(3):331-356
The iPhone SDK provides a powerful platform for the development of applications that make use of iPhone capabilities, such as sensors, GPS, Wi‐Fi, or Bluetooth connectivity. We observe that so far the development of iPhone applications has mostly been restricted to using Objective‐C. However, developing applications in plain Objective‐C on the iPhone OS suffers from limitations, such as the need for explicit memory management and lack of syntactic extension mechanism. Moreover, when developing distributed applications in Objective‐C, programmers have to manually deal with distribution concerns, such as service discovery, remote communication, and failure handling. In this paper, we discuss our experience in porting the Scheme programming language to the iPhone OS and how it can be used together with Objective‐C to develop iPhone applications. To support the interaction between Scheme programs and the underlying iPhone APIs, we have implemented a language symbiosis layer that enables programmers to access the iPhone SDK libraries from Scheme. In addition, we have designed high‐level distribution constructs to ease the development of distributed iPhone applications in an event‐driven style. We validate and discuss these constructs with a series of examples, including an iPod controller, a maps application, and a distributed multiplayer Scrabble‐like game. We discuss the lessons learned from this experience for other programming language ports to mobile platforms. Copyright © 2011 John Wiley & Sons, Ltd. 相似文献
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微博开放平台可在对第三方进行验证与授权后为其提供服务,验证与授权过程是根据OAuth 2.0协议进行的.在使用新浪微博开放平台服务的基础上,结合Xcode开发平台中iPhone地图组件提供的功能,开发出一个展示微博用户活动的地图应用.该应用为分析微博用户所进行的活动提供了重要依据,对研究iPhone地图定位和开放平台有着重要作用. 相似文献
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GPS一般不适用于室内环境定位,惯性导航是一种常用的室内定位技术。对此,提出了一种基于iOS平台的行走步长计算方法,通过iOS设备内置加速度计采集数据,计算腰部的竖直位移。行走时,人体的腰部轨迹相对于前进方向近似1个倒置单摆模型,依据此运动模型可以计算行走的步长。此外还给出了在iPhone上实现步长计算的软件实现方案,并设计了应用软件。实验表明,所提出的步长计算方案和软件可以实时显示行进的步长和总位移,测量结果较准确,误差约为5%,该方法可为开发室内定位系统提供一定理论依据。 相似文献
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iPhone的发布在业内引起巨大轰动,这是继iPod之后苹果公司的又一巨作。iPhone的全触摸屏设计、强大的音乐功能对全球手机行业带来了强烈的冲击。分析了iPhone的优缺点,进一步阐述了苹果公司的发展战略,并透析了iPhone对全球手机行业所带来的影响。 相似文献
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文章分析了中国联通引入苹果iPhone后可能引发的网络拥塞,瘫痪的负面影响,并结合AT&T、英国O2等公司的实例提出判定爆发数据流量致使网络拥塞,瘫痪的“时间窗口”和“用户比窗口”指标;提出中国联通应该改变循序渐进的演进路线,由HPSA向LTE直接演进,以应对iPhone可能引发的巨大数据流量的冲击。 相似文献
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Previous studies on mobile Web browsers have focused on phone features and technical performance, but not on the user interface. In this study, we compared three mobile Web browsers in the iPhone and ultimately proposed recommendations for the design of mobile Web browsers for smartphones. To develop such recommendations, we redefined the user interface (UI) components of mobile Web browsers from previous studies to conform to smartphones and compared the Chrome, Safari, and Opera Mini-browsers. To do this, we conducted experiments on usability tests with several dependent variables, including usefulness, perceived time reduction, minimal action, usability, ease to memorize, learnability, fun, and satisfaction. Finally, we developed several recommendations, based on the experimental results and participant interviews, which will fulfill user needs for the interface design of mobile Web browsers for smartphones. Multi-windows need to be implemented in a 3D environment. Developers should consider UI components and features that ease learning how to use the browser for novice users. 相似文献