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1.
ABSTRACT

The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users’ capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style.  相似文献   
2.
Health information technology (IT) is a promising way to achieve safer medication management in the delivery of healthcare. However, human factors/ergonomics dictates that in order to make the complex, cognitive work of healthcare delivery safer, health IT must properly support human cognition. This means, for example, that new health IT must reduce, not increase, workload during safety-critical tasks. The present study was the first to quantitatively assess the short- and long-term impact of bar coded medication administration (BCMA) IT on nurses' mental workload as well as on perceived medication safety. One-hundred seventy registered nurses across 3 dissimilar clinical units at an academic, freestanding pediatric hospital in the Midwest US participated in surveys administered before, 3 months after, and 12 months after the hospital implemented BCMA. Nurses rated their external mental workload (interruptions, divided attention, being rushed) and internal mental workload (concentration, mental effort) during medication administration tasks as well as the likelihood of each of three medication safety events: medication administration errors, medication errors on the clinical unit, and clinical unit-level adverse drug events. Clinical unit differences were assessed. Findings generally confirmed the hypothesis that external but not internal mental workload was associated with the perceived likelihood of a medication safety event. Comparisons of mental workload from pre- to post-BCMA revealed statistically significant changes in the critical care unit only. Medication safety appeared to improve over the long term in the hematology/oncology unit only. In the critical care and medical/surgical units, medication safety exhibited short-term improvements that were eliminated over time. Changes in mental workload and medication safety, two classically microergonomic constructs, were deeply embedded in macroergonomic phenomena. These included the fit between the BCMA system and the nature of nursing work, the process of BCMA implementation, and BCMA interactions with concurrent changes occurring in the hospital. Findings raise questions about achieving sustainable performance improvement with health IT as well as the balance between micro- and macroergonomic approaches to studying technology change.Relevance to industryDesigners must consider how technology changes cognitive work, including mental workload. Hospitals and other implementers of technology must ensure that new technology fits its users, their tasks, and the context of use, which may entail tailoring implementation, for example, to specific clinical units. Evaluators must look over time to assess both changes in cognitive work and implementation issues. Healthcare practitioners must also recognize that new technology means a complex transformation to an already complex sociotechnical system, which calls for a macroergonomic approach to design and analysis.  相似文献   
3.
Abstract This paper outlines the work of the Conceptual Change in Science project, funded as part of the ESRC InTER programme. The aims of this research project are to clarify and describe the process of change in learners' conceptual understandings of natural phenomena. The domain of reasoning selected for study is that of mechanics. Computer software which may be useful in exploring and developing pupils' reasoning and promoting conceptual change in this domain is being developed and evaluated. The group that is carrying out the research is based at the Universities of Leeds, Glasgow and the Open University.  相似文献   
4.
Subjective workload and situation awareness measures, such as the NASA task load index (TLX) and the situational awareness rating technique (SART), are frequently used in human–system evaluation. However, the interpretation of these ratings is debated. In this study, empirical evidence for the measures' theoretical assumptions was investigated by comparing operators' ratings collected immediately after performing a scenario and ratings collected after operators' acquisition through a video review of the scenario, knowledge of actual system states. Eighteen licensed control room operators participated in the simulator study, running 12 relatively challenging scenarios. It was found that the interpretation of TLX items involving introspection remained stable after operators acquired factual scenario knowledge, while the interpretation of items involving the perception of external events, such as situation awareness and performance, depended on the operators' scenario knowledge. The result shows that operators’ ratings could discriminate between mental effort, performance, frustration, and situation awareness. No clear evidence for the SART index as a measure of situation awareness was found. Instead, a subjective situation awareness measure developed for this study was distinct from workload and related to operator performance, showing that this type of measure warrants future investigation of its validity. The study findings help in developing measurement procedures and interpreting subjective measures. Finally, the study reveals that informing operators about the scenario can provide useful subjective ratings of situation awareness and performance. Future research should include procedures for how to inform participants adequately and efficiently in subjective assessments.  相似文献   
5.
In his response to my Why There Are No Mental Representations, Robert Cummins accused me of having misinterpreted his views, and attempted to undermine a crucial premise of my argument, which claimed that one could only define a semantic type non-semantically by stipulating which tokens should receive a uniform interpretation. I respond to the charge and defend the premise.  相似文献   
6.
The purpose of this study is to validate an analytical method in assessing demanded mental workloads for physical therapists, and to discuss its possible ergonomics implications on the design of healthcare working systems in which physical therapists are considered as the users. A task analysis was first used to understand the operation steps of three identified physical therapies. Then, the McCracken–Aldrich technique was applied to assign ratings of mental workload demanded for performing each step of the therapies. Finally, the assigned ratings were validated by the analysis of correlation with the answers of the NASA-TLX questionnaire collected from seventeen physical therapists in the rehabilitation center of a university-affiliated hospital. Results showed that the proposed McCracken–Aldrich technique was suitable as an analysis tool for predicting metal workloads of physical therapists. Some possible implications about the information provision and user interface design for reducing therapists' mental workloads on current therapy operations were discussed.Relevance to industryResults of this paper are expected to contribute the research and development in healthcare industry on its system design and workflow analysis.  相似文献   
7.
胡澄清 《中国陶瓷》2003,39(4):57-59
本文讨论了景德镇陶瓷业存在的问题,并探讨如何更好地发展景德镇陶瓷业,从而实现再度辉煌。  相似文献   
8.
为了将知识、信念、愿望和意图以及害怕、焦虑和自信对决策行为的影响的强烈程度进行形式化,把无穷值的卢卡斯维茨逻辑的真值取值范围从[0,1]扩展到[-1,1]。知识情感等级BDI主体的决策行为通过添加了具体条件的不同背景的不同测度来决定;知识情感等级BDI主体模型清晰地表示了主体的知识状态、心智状态和情感状态的不确定性;此模型可以轻易地向其他类型的主体进行推广。在给出了知识情感等级BDI模型的语言、语义以及此模型的不同背景之间的相互关系之后,对知识情感等级BDI主体的军事决策行为进行了实例分析。此研究旨在为分布式人工智能和军事仿真提供形式支持。  相似文献   
9.
本文在原有医院信息管理系统的基础上,设计医技工作量填报及查询系统,提高医技科室的工作质量,并采用C/S架构,应用SQL数据库和C社语言实现。  相似文献   
10.
随着网络技术和移动通信技术的飞速发展,人类社会已经进入到一个高度共享的信息化时代。介绍了在这个时代背景下,高职学生存在的心理问题以及产生这些问题的原因,并从加强社会监督管理、健全政府管理机制、学校要将心理健康教育与思想政治教育等有机结合以及高职学生自身要自觉学习相关心理知识四个方面提出了提高高职学生心理健康水平的策略。  相似文献   
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