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排序方式: 共有218条查询结果,搜索用时 15 毫秒
1.
Monte-Carlo rendering requires determining the visibility between scene points as the most common and compute intense operation to establish paths between camera and light source. Unfortunately, many tests reveal occlusions and the corresponding paths do not contribute to the final image. In this work, we present next event estimation++ (NEE++): a visibility mapping technique to perform visibility tests in a more informed way by caching voxel to voxel visibility probabilities. We show two scenarios: Russian roulette style rejection of visibility tests and direct importance sampling of the visibility. We show applications to next event estimation and light sampling in a uni-directional path tracer, and light-subpath sampling in Bi-Directional Path Tracing. The technique is simple to implement, easy to add to existing rendering systems, and comes at almost no cost, as the required information can be directly extracted from the rendering process itself. It discards up to 80% of visibility tests on average, while reducing variance by ∼20% compared to other state-of-the-art light sampling techniques with the same number of samples. It gracefully handles complex scenes with efficiency similar to Metropolis light transport techniques but with a more uniform convergence. 相似文献
2.
Feature selection is a significant task for data mining and pattern recognition. It aims to select the optimal feature subset with the minimum redundancy and the maximum discriminating ability. In the paper, a feature selection approach based on a modified binary coded ant colony optimization algorithm (MBACO) combined with genetic algorithm (GA) is proposed. The method comprises two models, which are the visibility density model (VMBACO) and the pheromone density model (PMBACO). In VMBACO, the solution obtained by GA is used as visibility information; on the other hand, in PMBACO, the solution obtained by GA is used as initial pheromone information. In the method, each feature is treated as a binary bit and each bit has two orientations, one is for selecting the feature and another is for deselecting. The proposed method is also compared with that of GA, binary coded ant colony optimization (BACO), advanced BACO (ABACO), binary coded particle swarm optimization (BPSO), binary coded differential evolution (BDE) and a hybrid GA-ACO algorithm on some well-known UCI datasets; furthermore, it is also compared with some other existing techniques such as minimum Redundancy Maximum Relevance (mRMR), Relief algorithm for a comprehensive comparison. Experimental results display that the proposed method is robust, adaptive and exhibits the better performance than other methods involved in the paper. 相似文献
3.
《Ceramics International》2022,48(4):5066-5074
We studied the morphological nature of various thin films such as silicon carbide (SiC), diamond (C), germanium (Ge), and gallium nitride (GaN) on silicon substrate Si(100) using the pulsed laser deposition (PLD) method and Monte Carlo simulation. We, for the first time, systematically employed the visibility algorithm graph to meticulously study the morphological features of various PLD grown thin films. These thin-film morphologies are investigated using random distribution, Gaussian distribution, patterned heights, etc. The nature of the interfacial height of individual surfaces is examined by a horizontal visibility graph (HVG). It demonstrates that the continuous interfacial height of the silicon carbide, diamond, germanium, and gallium nitride films are attributed to random distribution and Gaussian distribution in thin films. However, discrete peaks are obtained in the brush and step-like morphology of germanium thin films. Further, we have experimentally verified the morphological nature of simulated silicon carbide, diamond, germanium, and gallium nitride thin films were grown on Si(100) substrate by pulsed laser deposition (PLD) at elevated temperature. Various characterization techniques have been used to study the morphological, and electrical properties which confirmed the different nature of the deposited films on the Silicon substrate. Decent hysteresis behavior has been confirmed by current-voltage (IV) measurement in all the four deposited films. The highest current has been measured for GaN at ~60 nA and the lowest current in SiC at ~30 nA level which is quite low comparing with the expected signal level (μA). The HVG technique is suitable to understand surface features of thin films which are substantially advantageous for the energy devices, detectors, optoelectronic devices operating at high temperatures. 相似文献
4.
Investigations on reproducing kernel particle method enriched by partition of unity and visibility criterion 总被引:1,自引:0,他引:1
Z. Q.?ZhangEmail author J. X.?Zhou X. M.?Wang Y. F.?Zhang L.?Zhang 《Computational Mechanics》2004,34(4):310-329
This work introduces a numerical integration technique based on partition of unity (PU) to reproducing kernel particle method (RKPM) and presents an implementation of the visibility criterion for meshfree methods. According to the theory of PU and the inherent features of Gaussian quadrature, the convergence property of the PU integration is studied in the paper. Moreover, the practical approaches to implement the PU integration are presented in different strategies. And a method to carry out visibility criterion is presented to handle the problems with a complex domain. Furthermore, numerical examples have been performed on the h-version and p-like version convergence studies of the PU integration and the validity of visibility criterion. The results demonstrate that PU integration is a feasible and effective numerical integration technique, and RKPM enriched by PU integration and visibility criterion is of more efficiency, versatility and high performance.The project is supported by National Natural Science Foundation of China under grant number 10202018. 相似文献
5.
In this paper, we survey online algorithms in computational geometry that have been designed for mobile robots for searching a target and for exploring a region in the plane. 相似文献
6.
carving , for visibility preprocessing of unrestricted (nonaxial) models. It is different from visibility preprocessing applied directly
to nonaxial data. As a sculptor carves a statue, carving splits the nonaxial portion of a model, and results in a model with
only axial polygons and a set of cuttings. The visibility information of the carved axial model can then be computed with
the cuttings as detail objects. 相似文献
7.
In plastic injection moulding process, cooling channel design is an essential factor that affects the quality of the moulded parts and the productivity of the process. Non-uniform cooling or long cooling cycle time would result if a poorly designed cooling channel is adopted. Due to limitations of traditional machining processes, the cooling channel is usually formed from straight-line drilled holes and only simple shapes are allowed, regardless of the shape complexity of the part being moulded. With the advent of rapid tooling technology, cooling channels in complex shapes can now be possible. However, there are not many design methodologies for supporting this type of cooling channel. In this paper, a methodology called visibility-based cooling channel generation is proposed for automatic preliminary cooling channel design for rapid tooling. The cooling process between a mould surface and a cooling channel is considered analogous to whether they can be visible from each other. Without loss of generality, the mould surface is approximated by a polyhedral terrain and is normally offset. A number of point light sources together that can illuminate the whole polyhedral terrain are assigned to suitable terrain offset vertices. A cooling channel is then generated by connecting all the assigned light sources. When comparing the conventional verification and redesign methods by melt flow analysis, computer-aided design and, a better design of cooling channel for its mould surface results in a short time independent of the experience of mould engineer. 相似文献
8.
平面内一组线段的可见性 总被引:4,自引:0,他引:4
曲吉林 《计算机应用与软件》2000,17(4):18-21,40
给定平面内一组互不相交的线段,本文讨论其相对于某点的可见性,给出了时间复杂性为O(mlogm)的算法,并证明了这一算法在时间上是最优的. 相似文献
9.
A funnel, which is notable for its fundamental role in visibility algorithms, is defined as a polygon that has exactly three convex vertices, two of which are connected by a boundary edge. In this paper we investigate the visibility graph of a funnel which we call an F-graph.We first present two characterizations of an F-graph, one of whose sufficiency proof itself is a linear time Real RAM algorithm for drawing a funnel on the plane that corresponds to an F-graph. We next give a linear-time algorithm for recognizing an F-graph. When the algorithm recognizes an F-graph, it also reports one of the Hamiltonian cycles defining the boundary of its corresponding funnel. This recognition algorithm takes linear time even on a RAM.We finally show that an F-graph is weakly triangulated and therefore perfect, which agrees with the fact that perfect graphs are related to geometric structures.This work was supported in part by the Korea Science and Engineering Foundation under Grant 91-01-01. 相似文献
10.
Visibility and Dead-Zones in Digital Terrain Maps 总被引:4,自引:0,他引:4
The problem of detecting the visible and hidden areas of a topographic surface from a given viewpoint is well known, and has applications in GIS and other fields. The computational geometry literature is rich with solutions based on a polygonal representation of the surface. This work confronts the problem by working directly on the Digital Elevation Map which represents the terrain surface. We present an algorithm that processes discrete lines of sight from the viewpoint to the surface perimeter, and tests the unit-sized terrain elements along the discrete cross-sections defined by these lines. The algorithm is very efficient, performing O(n) testing operations, consisting of a few additions and no more than one multiplication each, where n is the number of the terrain elements in the map. 相似文献