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排序方式: 共有157条查询结果,搜索用时 15 毫秒
1.
Dunn Barnaby D.; Dalgleish Tim; Lawrence Andrew D.; Ogilvie Alan D. 《Canadian Metallurgical Quarterly》2007,116(1):1
The accuracy with which dysphoric (Study 1) and clinically depressed (Study 2) individuals make self-regulatory judgments about their own performance in the absence of external feedback and the extent to which this relates to trait self-focused attention (SFA) were examined. Relative to objective criteria, both dysphoric and depressed participants showed a positive judgment bias, overestimating the number of trials they had performed correctly. Relative to control participants, the dysphoric and depressed groups showed a reduction in the extent of this positive bias in that they judged error trials more accurately and correct trials less accurately. Although the dysphoric and depressed groups both reported elevated trait SFA, this did not correlate significantly with accuracy of self-judgment on the performance-monitoring task. Implications for self-regulation models of depression are discussed. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
2.
运用马克思主义历史———美学批评方法 ,结合多种批评理论 ,对《太阳之歌》诗集进行全面、系统、多角度的读解 ,肯定了它的艺术成就 ,指出它是现实主义的绚丽花朵 相似文献
3.
移动平台三维花卉植物触摸反馈可视化模拟 总被引:1,自引:0,他引:1
虚拟现实领域中,人们对三维花卉植物可视化及交互感的需求越来越强烈,而触摸力度引起的植物受力形变过程又无法采用现有的植物运动形变方法进行模拟,因为现有方法造成了模拟失真,交互感差。根据植物整株交互需求或单一叶片受力情况,分析不同方式的运动反馈模拟方法,先判断受力情况,根据动力学原理模拟整株受力,根据触摸屏获取数据,结合叶脉骨架旋转模型算法计算出单一叶片因受力而发生的形变,不需手动输入参数,就能模拟不同力度触摸造成的叶片形变。本方法应用在移动平台后,真实感和帧速率情况良好,可视化和交互感大大提升,并可推广到同类结构的物体模拟。 相似文献
4.
SHI Xin 《计算机辅助绘图.设计与制造(英文版)》2014,(4):7-13
For virtually realizing the graphic realism display of DXF machine parts, in AutoCAD2007 graphic drawing environment, an interactive experimental method was taken to realize the display of graphic in DXF, which was taken as the data-exchanged interface and source. Based on depth analysis of DXF data structure, take one drawing of DXF lathe turning rotational part asthe test piece. By VC++6.0 programming, part's geometry information could be obtained. Through data processing, 3D data of the test piece could be generated, which is based on 2D data of DXF test piece. Then, OpenGL graphic processing technologies (light, material, texture, map, et al.) were applied on the 3D display of test piece from DXF files or program modules. Finally based on the test report, results of the system functions were shared to prove the realization of system design, and the feasibility of algorithms used. In the developed software, Machine Designers could get a full view of machine parts, and do some proper modifications. The study content and results of our work have some theory and practical significance on the application of program design in the practical projects. 相似文献
5.
袁春梅 《安徽水利水电职业技术学院学报》2010,10(4):88-90
亨利·劳森是澳大利亚现实主义文学的鼻祖,民族文学之父,久已蜚声世界文坛.其短篇小说名篇<赶牲畜人的妻子>集中体现了劳森的现实主义创作风格,澳洲本土文化特色,以及他那简朴自然、朴中藏巧的独特写作风格. 相似文献
6.
Justin Solomon Mirela Ben‐Chen Adrian Butscher Leonidas Guibas 《Computer Graphics Forum》2011,30(5):1543-1552
Cartoon animation, image warping, and several other tasks in two‐dimensional computer graphics reduce to the formulation of a reasonable model for planar deformation. A deformation is a map from a given shape to a new one, and its quality is determined by the type of distortion it introduces. In many applications, a desirable map is as isometric as possible. Finding such deformations, however, is a nonlinear problem, and most of the existing solutions approach it by minimizing a nonlinear energy. Such methods are not guaranteed to converge to a global optimum and often suffer from robustness issues. We propose a new approach based on approximate Killing vector fields (AKVFs), first introduced in shape processing. AKVFs generate near‐isometric deformations, which can be motivated as direction fields minimizing an “as‐rigid‐as‐possible” (ARAP) energy to first order. We first solve for an AKVF on the domain given user constraints via a linear optimization problem and then use this AKVF as the initial velocity field of the deformation. In this way, we transfer the inherent nonlinearity of the deformation problem to finding trajectories for each point of the domain having the given initial velocities. We show that a specific class of trajectories — the set of logarithmic spirals — is especially suited for this task both in practice and through its relationship to linear holomorphic vector fields. We demonstrate the effectiveness of our method for planar deformation by comparing it with existing state‐of‐the‐art deformation methods. 相似文献
7.
Philip J. Dobson 《Information Systems Frontiers》2001,3(2):199-210
It is argued that recent research in the information systems field has tended to either emphasise the structural/collective dimension or the agency/individual dimension, not both. Structuration theory is a more recent attempt to address both agency and structure, however there are a number of issues with the use of structuration theory in information systems research, not the least of which is its lack of recognition of the temporal and longitudinal nature of information systems development. A relatively new philosophy, critical realism, provides the potential for a new approach to social investigations in its provision of an ontology for the analytical separation of structure and agency. The philosophy is introduced and its implications for sociological investigation are discussed. 相似文献
8.
唐晶晶 《湖南工业职业技术学院学报》2003,3(3):48-50
国际形势的变化、社会经济的变化和科技的发展,导致人们的思想观念、道德意识和价值取向发生了前所未有的变化。这些变化使我国的道德教育面临一系列挑战。我们可以从道德教育的民族性与世界性、进行性与协调性、超前性与现实性等方面去应对这些挑战。 相似文献
9.
We present an automatic camera and mirrors placement method for visualizing 3D scenes such that complete and nonredundant visibility is guaranteed, as well as highest image resolution. We provide algorithms and geometries for optimal object‐independent mirrors and viewpoint placement for all objects in a specific class. We also briefly consider object‐dependent algorithmic problems, where mirrors and viewpoints are positioned as a function of the object. 相似文献
10.
Built environment,causality and urban planning 总被引:1,自引:0,他引:1
Petter Næss 《Planning Theory & Practice》2016,17(1):52-71
Informed by critical realist philosophy of science, this paper aims to contribute to a better understanding of the issue of causality within urban and planning research. The concept of causality dominating within certain influential disciplinary and philosophical traditions is difficult to reconcile with research into influences of the built environment on human actions. This paper promotes a conceptualizing of causality in terms of generative mechanisms operating in different combinations in normally non-closed systems, and discusses in what sense the built environment can be said to exert causal influences on human actions. In order to integrate knowledge about causal influences at the level of the individual and at the city level, a combination of qualitative and quantitative research methods is recommended. 相似文献