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1.
Dynamic images that possess beauty and are user-friendly can increase the use of digital technology. In addition to information conveyance, dynamic images also act as a communication bridge in the human–machine interface. Dynamic images are widely used in the application of digital media. Therefore, understanding the visual effects of dynamic images on viewers is a very important issue. From a visual communication design perspective, dynamic images influence not only image quality, but also the viewers’ perception and impression of the displayed image. In the contemporary age characterized by universal usage of dynamic images, designers should attain synchronized knowledge and understanding of relevant media technology so as to present preferred design quality in the management of digital design such as animation design, Web page design, multimedia design, and so on. The current study noted that psychological effects such as viewers’ visual attention, preferences, and understanding were more important than image quality. Therefore, this study adopted the viewpoint of “visual design” and conducted a perceptual evaluation of grating frequency and grating velocity. The pair-comparison method and scale method were adopted in the research methodology to simplify perceptual evaluations and enhance their validity. The purpose of this study was: (1) To propose recommendations for displaying dynamic images and improving image performance using perceptual evaluation methods. (2) To examine the influence of psychological factors on viewer’s comfort when they experience dynamic images. (3) To identify the best grating feature combinations that meet viewer’s psychological characteristics and propose recommendations for dynamic images design. The study concludes that it is useful to establish criteria for evaluating users’ perception and to, develop perceptual evaluations of dynamic images. It is recommended that designers find a balance between watching a moving imaging display “clearly” and watching it “comfortably” for successful reception by the viewer.  相似文献   
2.
The primary purpose of this paper is to discuss the role of empathy in the design of advanced systems in manufacturing and service industries in order to ensure suitable working conditions for employees from the social and technological point of view. The origins and components of empathy are briefly reviewed. The neural underpinnings of three components of empathy, including cognitive, emotional, and behavioral aspects, are considered in the context of human–human and human–machine interactions, as well as design of working environments. Finally, the potential advantages of applying empathy‐related knowledge to the design and development of human‐centered technology are discussed.  相似文献   
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平面广告的历史非常悠久,但直至18世纪前后才逐渐真正为人所关注。在现代商业社会中,平面广告作为广告宣传的主力军,发挥了其价格便宜、发布灵活、信息传递迅速的优势,构成了大众传媒以至文化生活中一个不容忽视的组成部分。本文主要从信息需求、视觉审美、情感趋向、社会文化四个维度着眼,阐述受众对平面广告的认知过程,期冀对平面广告的设计创作有所启发与借鉴。  相似文献   
5.
程序理解   总被引:6,自引:0,他引:6  
程序理解是从计算机程序中获取有关信息的过程。作为程序维护中必不可少的环节,一直受到大家的关注。结合最近比较熟门的软件重建工程,分析程序理解中出现的一些问题以及解决方案。  相似文献   
6.
《Ergonomics》2012,55(12):1837-1846
This research was concerned with same-different reaction time to two stimuli presented simultaneously, one to the left and one to the right visual field, so that they projected to separate cerebral hemispheres. In experiment 1, subjects compared two colour patches, two colour words, or a colour word with a colour patch. In experiment 2, subjects compared two geometric shapes, two shape words, or a geometric shape with a shape word. Comparisons of two colours or two shapes were faster than comparisons of words that named these attributes. Responses to colours were faster than to shapes, and responses to colour words were faster than to shape words. Within-mode comparisons were faster than between-mode comparisons. Direct access of the separate stimuli to the dominant hemispheres did not produce faster responses.  相似文献   
7.
在日语句子中,“场所/物体(上位)词+方位(下位)词”是处所表述的常用形式,但在表示动作结果留存的处所意义时,往往省略下位词,而仅用上位词表达。本文就这一语言习惯进行了探讨,认为它主要依据两个条件:其一,人们对下位处所的一致认识;其二,特定的谓语动词对下位处所起到补足作用。  相似文献   
8.
《Ergonomics》2012,55(9):991-999
Rockfall accidents are an important determinant of safety performance in deep level mining. Previous research which is reviewed suggests that a lack of skill in perceiving warnings of imminent danger may be an important factor contributing to this kind of accident. The perceptual task of mine workers is described briefly and a survey of the visual characteristics of dangerous rock is reported upon. The visual search performance of mine workers in a stope simulator, designed on the basis of the survey results, was studied. The findings show not only that novice mine workers, when compared with experienced men, lack the ability to search adequately in a simulation of dangerous rock, but also that their search skills can be improved significantly by training.  相似文献   
9.
Producing mind     
Those who support a computationalist view of the mind tend to hold that it must apply to all aspects of mentality. This view is called computational universalism. An apparently opposed perception-phenomenal universalism-is that consciousness is at the root of all mental processes. Computationalists tend to cognitivize, or otherwise play down, phenomenal consciousness. The recent book by David Chalmers proposes one way to take both computation and phenomenal consciousness seriously. A different way is explored here, which avoids the commitment to a non-materialist ontology of consciousness in Chalmers' position. This alternative approach rejects universalism of both the computational and the phenomenal kinds. Instead a pluralistic view of mind is proposed. Cognitive and phenomenal aspects of mind are to be taken as equally fundamental and as complementary. Cognitive or productive aspects of mind have their own kind of reality which is independent of consciousness. Semantic content may well result from the combination of cognitive productivity and consciousness. The view proposed offers solutions to old problems affecting computational accounts.  相似文献   
10.
Outdoor environments with quality landscapes can benefit people’s physical and mental health. Real-time assessment on individuals’ environmental affective experience can improve the scientism in measuring the quality of outdoor environments. Existing measurement methods are often insufficient for the cases of a larger site area or sample size. The machine visual cognition of Artificial Intelligence can realize the recognition of facial expressions and the changes in video images, which supports high-precision and long-cycle measurements on individuals’ affective experience in outdoor environments. Taking an urban community square as the study site, this research simultaneously collects participants’ facial data from video images and their electrodermal activity data, wherein Convolutional Neural Network algorithm model is trained with a deep learning algorithm, i.e. codec–SVM optimized model, whose reliability is tested through an additional experiment. The research reveals that: 1) The accuracy rate of the main and additional experiments in measuring individuals’ affective experience is 82.01% and 65.08%, respectively; 2) The additional experiment verifies the application potential of the codec–SVM optimized model; And 3) the model works more effective for outdoor scenarios with varying usage behaviors and open views. Therefore, machine visual cognition can be used for emotion measurement in a larger site area or sample size and contributes to the effectiveness of landscape optimization efforts, especially as an instrumental tool to study the affective experience of the ones who have communication or reading disability. The findings also demonstrate the model’s great potential in building Smart Cities with refined public services.  相似文献   
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