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排序方式: 共有994条查询结果,搜索用时 15 毫秒
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大型连杆流线简易试验方法 总被引:1,自引:1,他引:0
程里 《理化检验(物理分册)》2004,40(9):457-458
介绍了一种大型连杆流线的简易试验方法及其评价原则。该方法可清晰显示流线,并适合任何尺寸和形状的锻造连杆的流线试验。 相似文献
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VFD GU384x32L-3900模块特性及应用 总被引:1,自引:0,他引:1
GU384x32L-3900是一款内藏驱动电路的、384×32点阵式VFD显示模块。介绍了GU384x32L-3900模块的基本结构及软件编程、硬件应用等特性并探讨了其在实际中的应用。 相似文献
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We present a new post processing method of simulating depth of field based on accurate calculations of circles of confusion. Compared to previous work, our method derives actual scene depth information directly from the existing depth buffer, requires no specialized rendering passes, and allows easy integration into existing rendering applications. Our implementation uses an adaptive, two‐pass filter, producing a high quality depth of field effect that can be executed entirely on the GPU, taking advantage of the parallelism of modern graphics cards and permitting real time performance when applied to large numbers of pixels. 相似文献
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Real-time homogenous translucent material editing 总被引:4,自引:0,他引:4
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [ [JMLH01] ], including both multiple scattering and single scattering. Our method allows the user to adjust the analytic parameters of BSSRDF and provides high-quality, real-time rendering feedback. Inspired by recently developed Precomputed Radiance Transfer (PRT) techniques, we approximate both the multiple scattering diffuse reflectance function and the single scattering exponential attenuation function in the analytic model using basis functions, so that re-computing the outgoing radiance at each vertex as parameters change reduces to simple dot products. In addition, using a non-uniform piecewise polynomial basis, we are able to achieve smaller approximation error than using bases adopted in previous PRT-based works, such as spherical harmonics and wavelets. Using hardware acceleration, we demonstrate that our system generates images comparable to [ [JMLH01] ]at real-time frame-rates. 相似文献
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孙伟 《中国制造业信息化》2006,35(23):85-87
多元视觉显示界面逐渐成为主要的信息显示方式。观察者经常不能探测到场景中大的变化,并且高估自己的变化探测的能力,严重削弱了信息系统的使用效率。针对这种变化盲现象进行了回顾,分析总结影响操作人员变化探测能力的因素,对信息系统的显示界面设计使用和研究具有积极的指导意义。 相似文献
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Mappings between color spaces are ubiquitous in image processing problems such as gamut mapping, decolorization, and image optimization for color‐blind people. Simple color transformations often result in information loss and ambiguities, and one wishes to find an image‐specific transformation that would preserve as much as possible the structure of the original image in the target color space. In this paper, we propose Laplacian colormaps, a generic framework for structure‐preserving color transformations between images. We use the image Laplacian to capture the structural information, and show that if the color transformation between two images preserves the structure, the respective Laplacians have similar eigenvectors, or in other words, are approximately jointly diagonalizable. Employing the relation between joint diagonalizability and commutativity of matrices, we use Laplacians commutativity as a criterion of color mapping quality and minimize it w.r.t. the parameters of a color transformation to achieve optimal structure preservation. We show numerous applications of our approach, including color‐to‐gray conversion, gamut mapping, multispectral image fusion, and image optimization for color deficient viewers. 相似文献
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Boris Raymond Gaël Guennebaud Pascal Barla Romain Pacanowski Xavier Granier 《Computer Graphics Forum》2014,33(2):313-321
This paper introduces a system for the direct editing of highlights produced by anisotropic BRDFs, which we call anisotropic highlights. We first provide a comprehensive analysis of the link between the direction of anisotropy and the shape of highlight curves for arbitrary object surfaces. The gained insights provide the required ingredients to infer BRDF orientations from a prescribed highlight tangent field. This amounts to a non‐linear optimization problem, which is solved at interactive framerates during manipulation. Taking inspiration from sculpting software, we provide tools that give the impression of manipulating highlight curves while actually modifying their tangents. Our solver produces desired highlight shapes for a host of lighting environments and anisotropic BRDFs. 相似文献