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1.
How can social network sites (SNS) foster relationships when most status updates on SNS are mainly entertaining and not very intimate? This finding cannot be explained by classical social psychological theories such as social penetration theory which regard disclosure intimacy as the main driver of relational outcomes. By building on literature on the role of capitalization and humor in relationship formation and maintenance, this paper suggests two alternative paths from public self-disclosure to relational outcomes. Respondents judged the content and relational effects of own and friends’ status updates as well as private conversations. In general, all types of messages were mainly positive and entertaining. The more intimate communication took place in private conversations; here, the classical link between disclosure intimacy and feeling connected still held. However, positive and entertaining self-disclosures also increased the feeling of connection, especially when reading friends’ updates. Interestingly, interaction partners’ responsiveness did not play a significant role, indicating that results from dyadic face-to-face interactions do not hold for public communication on social media. The study contributes to the development of a more differentiated model on the role of self-disclosure on SNS.  相似文献   
2.
Using the structural equation modeling method (N = 811), this study explores the structural relationships among online news consumption, political participation and social trust, with a focus on the mediating effects of online users’ deliberative perceptions and news-related online interactive activities. The analysis confirms that users’ perceptions of online deliberation exert a significant mediating effect on users’ levels of news consumption, political participation, and social trust. Users’ interactive civic messaging behaviors, on the other hand, solely enhance participatory intentions. The findings also show that the consumption of political news and the consumption of entertainment news have different effects on users’ perceptions of online deliberation, social trust, and political participation. Specifically, while political news has a direct and relatively strong influence on participation, entertainment news has a limited and indirect effect on participation. Online interactive activities are negatively associated with users’ perceived competency for online deliberation. Further implications of the study are also discussed.  相似文献   
3.
介绍了一个基于PLC的娱乐机器人,运用多信息融合进行目标识别,采用IPC PLC的两级控制系统实现高效实时的运动控制,取得了良好的人机交互与和谐.  相似文献   
4.
Older adults are becoming an important market segment for all internet-based services, but few studies to date have considered older adults as online shoppers and users of entertainment media. Utilising the concept of life course, this article investigates the use of mobile technologies for online shopping and entertainment among consumers aged 55 to 74. The data were collected with a web-based survey completed by a panel of respondents representing Finnish television viewers (N = 322). The results reveal that consumers aged 55 to 74 use a smartphone or tablet to purchase products or services online as often as younger consumers. In contrast, listening to internet radio and watching videos or programmes online with a smartphone or tablet are most typical for younger male consumers. The results demonstrate that mobile-based online shopping is best predicted by age, higher education, and household type (children living at home), and use of entertainment media by age and gender.  相似文献   
5.
杨菠 《世界电信》2002,15(7):15-17
日本DoCoMoI-mode的成功,使人们感到移动娱乐业务将是移动通信的“杀手应用”。然而,WAP的挫折和失败、用户离网率的增加和ARPU值的下降,又让人们觉得依然是困难重重。目前的主要问题是,除了业务单调外,各个不同的角色还没有找准自己在价值链中的位置。虽然目前GPRS和其他2.5代技术正在快速发展,但只有等到3G设备大范围使用后,一些复杂的游戏才能推出。  相似文献   
6.
郑瑾华  刘军 《规划师》2006,22(Z1):30-32
为配合全民健身计划,河源市在新建的文化广场中,利用体育馆及其周边场地规划以全民健身为主题的园林式休闲健身活动空间.休闲健身区规划设计以文化广场主轴和水系为依托形成景观轴线,根据运动激烈程度和人们的不同需求划分功能区,并采用"S"型构图将各功能区串联,利用西面游园的水系,形成江河水-人工湖-景观水-江河水的循环利用,凸显河源市的"水"特色.  相似文献   
7.
李翌 《汽车零部件》2010,(9):64-68,72
结合国内外汽车电子行业的发展情况,从功能、价格、市场和国内外对比等多个角度阐述了我国车载信息娱乐系统的发展现状;从系统的功能集成化、网络应用、汽车总线技术应用等多个方面阐述了我国车载信息娱乐系统未来的发展趋势;并就车载信息娱乐系统在商用车领域的应用进行了简要的描述;同时指出了车载信息娱乐系统将会作为汽车技术发展的一个新起点,将会成为2l世纪汽车发展不可阻挡的潮流和趋势。  相似文献   
8.
Criminologists have extensively researched the problems generated by licensed establishments. Violent offending and disorderly behavior resulting from pubs, taverns, dance clubs and bars are of particular interest to this field of study. The relative density of these liquor establishments has been found to be associated with the level of violence and disorder in surrounding areas. A complex systems approach can be used to further understand the dynamic interplay between licensed establishments, violent offending and disorder, and urban planning decisions. The model presented here utilizes cellular automata as the mathematical framework to view the varying impact of liquor licensing density on crime. This study uses a sample of liquor establishments and crime data from the City of Vancouver in British Columbia. The cellular automata model incorporates transition rules which govern the change of city blocks from low-risk blocks to high-risk blocks. The results represented by a 50 × 50 cellular grid show that high-risk blocks multiply when liquor licenses are grouped. Two scenarios are presented to contrast the impact of grouping high-risk blocks which contain more liquor establishments and dispersing such blocks. A third scenario demonstrates how increasing the positive influence in a grouped scenario stops high-risk blocks from taking over the entire grid. Future iterations of this model will incorporate census data, public transportation data, land use data and entertainment districts from other cities to further analyze the effect of licensed establishments on the distribution of crime.  相似文献   
9.
郑文林 《电子质量》1996,(12):24-25
介绍了多媒体技术给汽车业带来的一系列崭新的变化。  相似文献   
10.
波普艺术是60年代西方社会工业发展和大众娱乐文化的产物,特别是美国的波普艺术大师安迪.沃霍尔将艺术与商业设计完美结合,促进了商业社会的发展,给现代设计带来深远的影响。如今,我国的大众传媒和娱乐文化处处表现出了鲜明的时代特征和强烈的波普气息。波普艺术是消费文化的艺术,大众传媒和蓬勃发展的商业社会是波普艺术至今仍蓬勃发展的必备因素。  相似文献   
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