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1.
Fast image codecs are a current need in applications that deal with large amounts of images. Graphics Processing Units (GPUs) are suitable processors to speed up most kinds of algorithms, especially when they allow fine-grain parallelism. Bitplane Coding with Parallel Coefficient processing (BPC-PaCo) is a recently proposed algorithm for the core stage of wavelet-based image codecs tailored for the highly parallel architectures of GPUs. This algorithm provides complexity scalability to allow faster execution at the expense of coding efficiency. Its main drawback is that the speedup and loss in image quality is controlled only roughly, resulting in visible distortion at low and medium rates. This paper addresses this issue by integrating techniques of visually lossless coding into BPC-PaCo. The resulting method minimizes the visual distortion introduced in the compressed file, obtaining higher-quality images to a human observer. Experimental results also indicate 12% speedups with respect to BPC-PaCo.  相似文献   
2.
介绍了基于ADV202 JPEG2000编码芯片的Motion JPEG2000视频编码系统,该系统可实现SMPTE274M的实时编码,支持失真/无失真编码,与标准完全兼容.给出了系统硬件结构和软件流程设计,提出了一种利用帧间相关性减少编码计算量的码率控制方法.  相似文献   
3.
提出了一种新的基于小波系数重要图编码的图像压缩算法。该算法根据量化后的波系数的特点进行了一种期望排序,然后舍掉序列后面大量的零值小波系数,从而得到一个波系数子集,能以少的小波系数来很好地逼近原始图像,省去了零树编码中零树结构带来的大量比特开销。实验表明,该算法与MPEG-4的静止图像压缩算法相比较,重构图像的峰值信噪比(PSNR)值在相同码率下有较大的提高。  相似文献   
4.
Image sources, such as digital camera captures and photographic negatives, typically have more information than can be reproduced on a photographic print or a video display. The information that is lost during the tone/color rendering process relates to both the extended dynamic range and color gamut of the original scene. In conventional photographic systems, most of this additional information is archived on the photographic negative and can be accessed by adjusting the way the negative is printed. However, most digital imaging systems have traditionally archived only a rendered video RGB image. As a result, it is not possible to make the same sorts of image manipulations that historically have been possible with conventional photographic systems. This suggests that there would be an advantage to storing images using an extended dynamic range/color gamut color encoding. However, because of file compatibility issues, digital imaging systems that store images using color encoding other than a standard video RGB representation (e.g., sRGB) would be significantly disadvantaged in the marketplace. In this article, we describe a solution that has been developed to maintain compatibility with existing file formats and software applications, while simultaneously retaining the extended dynamic range and color gamut information associated with the original scenes. With this approach, the input raw digital camera image or film scan is first transformed to the scene‐referred ERIMM RGB color encoding. Next, a rendered sRGB image is formed in the usual way and stored in a conventional image file (e.g., a standard JPEG file). A residual image representing the difference between the original extended dynamic range image and the final rendered image is formed and stored in the image file using proprietary metadata tags. This provides a mechanism for archiving the extended dynamic range/color gamut information, which is normally discarded during the rendering process, without sacrificing interoperability. Appropriately enabled applications can decode the residual image metadata and use it to reconstruct the ERIMM RGB image, whereas applications that are not aware of the metadata will ignore it and only have access to the sRGB image. The residual image is formed such that it will have negligible pixel values for those portions of the image that lie within the sRGB gamut, and will therefore be highly compressible. Tests on a population of 950 real customer images have demonstrated that the extended dynamic range scene information can be stored with an average file size overhead of about 8% compared to the sRGB images alone. © 2003 Wiley Periodicals, Inc. Col Res Appl, 28, 251–266, 2003; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/col.10160  相似文献   
5.
航空兵部队地面保障装备之一的车载移动式制氧机,采用封闭循环水冷却,由于受到使用条件的限制,多数情况下冷却效果不尽理想,加装蒸汽压缩预冷装置,即可较好地了和低冷却系统温度,提高制冷量和整机使用寿命,又可满足整车机动性,动力等技术要求。  相似文献   
6.
JPEG2000图像压缩标准及其关键算法   总被引:8,自引:0,他引:8  
JPEG2000是为适应不断发展的图像压缩应用而出现的新的静止图像压缩标准。阐述了JPEG2000图像编码系统的实现过程,对其中采用的基本算法和关键技术进行了描述,介绍了这一新标准的特点及应用场合,并对其性能进行了分析。  相似文献   
7.
新一代静止图像压缩标准JPEG2000   总被引:3,自引:0,他引:3  
随着多媒体应用领域的扩展,传统的图像压缩技术已无法满足人们对多媒体图像的要求,各种图像压缩格式应运而生,如JPEG、MPEG-4VTC、PNG等。其中新一代ISO/ITU-T静止图像压缩标准JPEG2000成为热点。文章重点介绍JPEG2000图像编码系统的基本思想及其特性。  相似文献   
8.
ROI-based Watermarking Scheme for JPEG 2000   总被引:1,自引:0,他引:1  
A new region of interest (ROI)-based watermarking method for JPEG 2000 is presented. The watermark is embedded into the host image based on the characteristics of the ROI to protect rights to the images. This scheme integrates the watermarking process with JPEG 2000 compression procedures. Experimental results have demonstrated that the proposed watermark technique successfully survives JPEG 2000 compression, progressive transmission, and principal attacks.  相似文献   
9.
校本文基于ADI公司BF561的嵌入式处理器,以OV7660 CMOS图像传感器为视频图像输入源,以uClinux为操作系统,采用先进的JPEG2000图像压缩算法,设计了一种视频图像采集系统的实现方案,实现了视频图像的采集,处理及传输。测试结果表明,在上位机端可以看到比较清晰的图像。  相似文献   
10.
陈龙    张水平    王海晖    陈言璞   《武汉工程大学学报》2021,43(6):681-688
针对面部表情分类的模型中参数较复杂、识别准确率较低的问题,提出了一种基于知识图谱辅助识别的多任务学习算法模型(MLAM),该模型由基于深度学习的识别模块与知识图谱嵌入模块两部分构成。首先从输入的数据中提取潜在的人脸局部表情特征,通过知识图谱实现局部表情和个体的复杂交互;然后在MLAM 模型中设计一个交叉压缩单元,关联这两个独立模块,自动学习局部表情和实体特征的高级交互,并在这两个任务之间传递交叉知识转移;最后,在FER2013和CK+的数据集上对比了同类算法,实验结果表明,该模型在上述数据集上分别得到了0.69和0.99的识别率,提高了面部表情识别准确率。  相似文献   
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