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Fast image codecs are a current need in applications that deal with large amounts of images. Graphics Processing Units (GPUs) are suitable processors to speed up most kinds of algorithms, especially when they allow fine-grain parallelism. Bitplane Coding with Parallel Coefficient processing (BPC-PaCo) is a recently proposed algorithm for the core stage of wavelet-based image codecs tailored for the highly parallel architectures of GPUs. This algorithm provides complexity scalability to allow faster execution at the expense of coding efficiency. Its main drawback is that the speedup and loss in image quality is controlled only roughly, resulting in visible distortion at low and medium rates. This paper addresses this issue by integrating techniques of visually lossless coding into BPC-PaCo. The resulting method minimizes the visual distortion introduced in the compressed file, obtaining higher-quality images to a human observer. Experimental results also indicate 12% speedups with respect to BPC-PaCo. 相似文献
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The performance of sequential decoding of long constraint length convolutional codes is evaluated for Rayleigh fading channels. Sequential decoding is not practical below a certain theoretical signal-to-noise ratio, and these theoretical limits are calculated for a number of modulation methods and code rates. As an example, with BPSK modulation, soft decisions and code rate 1/2, the theoretical signal-to-noise ratio per information bit is 5.7 dB. Above this limit the bit error rate can be made arbitrarily small by increasing the constraint length at no significant complexity cost. Furthermore, it is shown that with carefully chosen quantization steps, 8 level uniform quantization gives a negligible loss also for sequential decoding on a Rayleigh fading channel. Simulation results using 8 level quantization correspond well with the theoretical performance bounds. Also, the performance on a correlated channel with finite interleaving has been obtained. With an interleaver depth of 50×50 and a normalized doppler frequency equal to 0.01 we are only 0.5 dB away from the performance with perfect interleaving. Finally, bit error rate results show this scheme to compete well with Turbo codes. 相似文献
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Turbo码采用修正的BAHL et al.算法实现解码.这是一种基于软值的概率迭代解码算法.本文在保持Turbo码迭代软解码算法优点的基础上,充分利用Turbo码编码器结构这一确知条件,结合代数解码原理,提出了一种Turbo码概率-代数联合解码算法.该算法结合了概率解码和代数解码的优点,又有效避免了误差传播的发生,使Turbo码的纠错性能在原经典算法的基础上得到进一步的提高.该算法不仅为降低Turbo码的比特误码率和误差地板值提供了一种新的研究途径,而且因其更好的纠错性能而具有十分明显的实用价值.仿真实验结果显示,在比特误码率(BER)为10-3~10-4时,与经典Turbo码解码算法相比,采用该算法能获得0.1dB左右的编码增益. 相似文献
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KaziTakpaya 《电子科学学刊(英文版)》2003,20(6):439-445
An increasing demand for high data rate transmission and protection over bandlimited channels with severe inter-symbol interference has resulted in a flurry of activity to improve channel equalization. In conjunction with equalization, channel coding-decoding can be employed to improve system performance. In this letter, the performance of the three stageturbo-equalization-decoding employing log maximum a posteriori probability is experimentally evaluated by a fading simulator. The BER is evaluated using various information sequence and interleaver sizes taking into account that the communication medium is a noisy inter symbol interference channel. 相似文献
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Kevin E. Spaulding Geoffrey J. Woolfe Rajan L. Joshi 《Color research and application》2003,28(4):251-266
Image sources, such as digital camera captures and photographic negatives, typically have more information than can be reproduced on a photographic print or a video display. The information that is lost during the tone/color rendering process relates to both the extended dynamic range and color gamut of the original scene. In conventional photographic systems, most of this additional information is archived on the photographic negative and can be accessed by adjusting the way the negative is printed. However, most digital imaging systems have traditionally archived only a rendered video RGB image. As a result, it is not possible to make the same sorts of image manipulations that historically have been possible with conventional photographic systems. This suggests that there would be an advantage to storing images using an extended dynamic range/color gamut color encoding. However, because of file compatibility issues, digital imaging systems that store images using color encoding other than a standard video RGB representation (e.g., sRGB) would be significantly disadvantaged in the marketplace. In this article, we describe a solution that has been developed to maintain compatibility with existing file formats and software applications, while simultaneously retaining the extended dynamic range and color gamut information associated with the original scenes. With this approach, the input raw digital camera image or film scan is first transformed to the scene‐referred ERIMM RGB color encoding. Next, a rendered sRGB image is formed in the usual way and stored in a conventional image file (e.g., a standard JPEG file). A residual image representing the difference between the original extended dynamic range image and the final rendered image is formed and stored in the image file using proprietary metadata tags. This provides a mechanism for archiving the extended dynamic range/color gamut information, which is normally discarded during the rendering process, without sacrificing interoperability. Appropriately enabled applications can decode the residual image metadata and use it to reconstruct the ERIMM RGB image, whereas applications that are not aware of the metadata will ignore it and only have access to the sRGB image. The residual image is formed such that it will have negligible pixel values for those portions of the image that lie within the sRGB gamut, and will therefore be highly compressible. Tests on a population of 950 real customer images have demonstrated that the extended dynamic range scene information can be stored with an average file size overhead of about 8% compared to the sRGB images alone. © 2003 Wiley Periodicals, Inc. Col Res Appl, 28, 251–266, 2003; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/col.10160 相似文献
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介绍了神经网络与线性分组码之间的关系,并在文献[1]的基础上证明了软判决译码与求解能量函数最大值之间的等价性,然后以(7,4,3)汉明码为例介绍了神经网络在循环码硬判决、软判决译码中的应用。 相似文献