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1.
《Ceramics International》2022,48(6):7593-7604
The ceramic core, produced by hot injection molding, is one of the critical components for manufacturing high-performance aircraft engine turbine blades. However, the injection molding process will cause defects such as burrs and flashes in the fine structure of the formed ceramic core. Manual trimming is necessary, but the trimming quality is poor, and the yield is low. In this paper, the online trimming method of ceramic cores is studied. Based on the orthogonal experiment method, the optimal laser parameters for processing the ceramic core's porous multi-scale particle structure material were obtained. Further, the problems of the match head and tail phenomenon and dimensional accuracy improvement in trimming ceramic cores have been studied. A path optimisation method is proposed to improve the quality and accuracy of the trimming profile effectively. Finally, the overall process flow of ceramic core trimming is elaborated, and experimental verification is given. The results show that the ceramic core online trimming method proposed in this paper has advantages of high precision and high yield compared with the manual method, which will have substantial potential application value in the aviation field.  相似文献   
2.
In recent years, Internet of Things (IoT) devices are used for remote health monitoring. For remotely monitoring a patient, only the health information at different time points are not sufficient; predicted values of biomarkers (for some future time points) are also important. In this article, we propose a powerful statistical model for an efficient dynamic patient monitoring using wireless sensor nodes through Bayesian Learning (BL). We consider the setting where a set of correlated biomarkers are measured from a patient through wireless sensors, but the sensors only report the ordinal outcomes (say, good, fair, high, or very high) to the sink based on some prefixed thresholds. The challenge is to use the ordinal outcomes for monitoring and predicting the health status of the patient under consideration. We propose a linear mixed model where interbiomarker correlations and intrabiomarker dependence are modeled simultaneously. The estimated and the predicted values of the biomarkers are transferred over the internet so that health care providers and the family members of the patient can remotely monitor the patient. Extensive simulation studies are performed to assess practical usefulness of our proposed joint model, and the performance of the proposed joint model is compared to that of some other traditional models used in the literature.  相似文献   
3.
Massive Open Online Courses (MOOCs) are becoming an essential source of information for both students and teachers. Noticeably, MOOCs have to adapt to the fast development of new technologies; they also have to satisfy the current generation of online students. The current MOOCs’ Management Systems, such as Coursera, Udacity, edX, etc., use content management platforms where content are organized in a hierarchical structure. We envision a new generation of MOOCs that support interpretability with formal semantics by using the SemanticWeb and the online social networks. Semantic technologies support more flexible information management than that offered by the current MOOCs’ platforms. Annotated information about courses, video lectures, assignments, students, teachers, etc., can be composed from heterogeneous sources, including contributions from the communities in the forum space. These annotations, combined with legacy data, build foundations for more efficient information discovery in MOOCs’ platforms. In this article we review various Collaborative Semantic Filtering technologies for building Semantic MOOCs’ management system, then, we present a prototype of a semantic middle-sized platform implemented at Western Kentucky University that answers these aforementioned requirements.  相似文献   
4.
Fault detection and isolation in water distribution networks is an active topic due to the nonlinearities of flow propagation and recent increases in data availability due to sensor deployment. Here, we propose an efficient two-step data driven alternative: first, we perform sensor placement taking the network topology into account; second, we use incoming sensor data to build a network model through online dictionary learning. Online learning is fast and allows tackling large networks as it processes small batches of signals at a time. This brings the benefit of continuous integration of new data into the existing network model, either in the beginning for training or in production when new data samples are gathered. The proposed algorithms show good performance in our simulations on both small and large-scale networks.  相似文献   
5.
When utilizing screen media as an educational platform, maintaining control over one's experience may lead to more successful learning outcomes. In the current work, adults learned four new action sequences, each via a different slideshow type. The computer advanced slides automatically, but each version had a different pausing mechanism: (1) free pause (viewers could click the mouse at any point to pause the show), (2) subgoal pause (show paused after subgoals, viewer clicked to continue), (3) timed pause (show paused every 20 slides, viewer clicked to continue), and (4) no pause (no viewer interaction). Participants completed a written memory test, live performance test, cognitive load measures, and satisfaction measures. Results indicated that memory recall was significantly lower in the no pause version when compared to the versions with pause capability. Also, over half of participants reported that the no pause version was their least favorite format to learn from. Conversely, over half of participants selected the free pause as their favorite slideshow format, and participants reported that they felt most in control of the free pause version. These reports occurred in spite of only one-quarter of all participants actually using the click-to-pause feature in the free pause slideshow. Perhaps the mindset of being in control, rather than the pausing itself, increased likeability of the program. This research has implications for program design and education, pointing to flexible pacing features being helpful in enhancing users' enjoyment of the program and ability to extract novel information.  相似文献   
6.
Traditional Multiple Empirical Kernel Learning (MEKL) expands the expressions of the sample and brings better classification ability by using different empirical kernels to map the original data space into multiple kernel spaces. To make MEKL suit for the imbalanced problems, this paper introduces a weight matrix and a regularization term into MEKL. The weight matrix assigns high misclassification cost to the minority samples to balanced misclassification cost between minority and majority class. The regularization term named Majority Projection (MP) is used to make the classification hyperplane fit the distribution shape of majority samples and enlarge the between-class distance of minority and majority class. The contributions of this work are: (i) assigning high cost to minority samples to deal with imbalanced problems, (ii) introducing a new regularization term to concern the property of data distribution, (iii) and modifying the original PAC-Bayes bound to test the error upper bound of MEKL-MP. Through analyzing the experimental results, the proposed MEKL-MP is well suited to the imbalanced problems and has lower generalization risk in accordance with the value of PAC-Bayes bound.  相似文献   
7.
针对领域自适应问题中源域和目标域的联合分布差异最小化问题,提出两阶段领域自适应学习方法.在第一阶段考虑样本标签和数据结构的判别信息,通过学习一个共享投影变换,使投影后的共享空间中边缘分布的差异最小.第二阶段利用源域标记数据和目标域非标记数据学习一个带结构风险的自适应分类器,不仅能最小化源域和目标域条件分布差异,还能进一步保持源域和目标域边缘分布的流形一致性.在3个基准数据集上的实验表明,文中方法在平均分类准确率和Kappa系数两项评价指标上均表现较优.  相似文献   
8.
We study a two-agent scheduling problem in a two-machine permutation flowshop with learning effects. The objective is to minimize the total completion time of the jobs from one agent, given that the maximum tardiness of the jobs from the other agent cannot exceed a bound. We provide a branch-and-bound algorithm for the problem. In addition, we present several genetic algorithms to obtain near-optimal solutions. Computational results indicate that the algorithms perform well in either solving the problem or efficiently generating near-optimal solutions.  相似文献   
9.
Recently, InE has been regarded as a popular education strategy in Chinese universities. However, problems have been exposed in the adoption of InE, for example, in InE courses and competitions. The purpose of this paper is to provide a possible solution to the problems, which is to organize effective InE courses by integrating InE with Inter-Course-level Problem-Based Learning (ICPBL). A detailed case is demonstrated by an ICPBL elective course design with deep integration of InE in the teaching, learning, and assessments. This paper contributes to a new curriculum design for promoting InE education in practically for Chinese universities.  相似文献   
10.
Online gaming addiction has been increasingly recognized as a mental disorder. However, the predictive factors that lead to online gaming addiction are not well established. The aim of this study was to identify factors that may influence the development of online gaming addiction. A total of 263 patients with problematic online gaming addiction (255 males (97%) and 8 females (3%), age: mean = 20.4 ± 5.8 years) and153 healthy comparison subjects (118 males (77%) and 35 females (23%), age: 21.2 ± 5.5 years, range) were recruited for participation in the current study. Hierarchical logistic regression analyses among each set of variables were conducted. Individual factors (sex and age), cognitive factors (IQ and perseverative errors), psychopathological conditions (ADHD, depression, anxiety, and impulsivity), and social interaction factors (family environment, social anxiety, and self-esteem) were evaluated in a stepwise fashion. All four factors were associated with online gaming addiction, with psychopathological conditions being the strongest risk factors for the addiction. Individual factors, psychological factors, and social interactions were associated with the development of pure online gaming addiction. As before, psychological factors (attention, mood, anxiety and impulsivity) were the strongest risk factors for online gaming addiction in patients with pure online gaming addiction. Psychopathologies, including ADHD and depression, were the strongest factors associated with the development of online gaming addiction in individuals.  相似文献   
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