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1.
Although many app-based textbooks are available for students, reading have not been thoroughly outlined. This study aimed to understand how changes from paper to electronic textbooks have affected the academic reading task, investigate student users’ perceptions of in-app components and screen sizes, and identify issues affecting in-app components and task requirements. A mixed factorial design experiment was employed. Results showed that there were no significant changes in comprehension and time spent reading between print text and the iPad. Yet, student highlighting, notetaking, and reading behavior and perception significantly changed based on condition. In addition, students struggled to use in-app components and found them frustrating especially when accounting for sentence splitting. The findings presented can assist in understanding the changes in student reading behavior, which can be used to improve interface design of future e-textbooks.  相似文献   
2.
The human perception of rotational hand–arm vibration has been investigated by means of a test rig consisting of a rigid frame, an electrodynamic shaker unit, a rigid steering wheel, a shaft assembly, bearings and an automobile seat. Fifteen subjects were tested while seated in a driving posture. Four equal sensation tests and one annoyance threshold test were performed using sinusoidal excitation at 18 frequencies in the range from 3 to 315 Hz. In order to guarantee the generality of the equal sensation data, the four tests were defined to permit checks of the possible influence of three factors: reference signal amplitude, psychophysical test procedure and temporary threshold shift caused by the test exposure. All equal sensation tests used a reference sinusoid of 63 Hz at either 1.0 or 1.5 m/s2 r.m.s. in amplitude. The four equal sensation curves were similar in shape and suggested a decrease in human sensitivity to hand–arm rotational vibration with increasing frequency. The slopes of the equal sensation curves changed at transition points of approximately 6.3 and 63 Hz. A frequency weighting, called Ws, was developed for the purpose of evaluating steering wheel rotational vibration. The proposed Ws has a slope of 0 dB per octave over the frequency range from 3 to 6.3 Hz, a slope of −6 dB per octave from 6.3 to 50 Hz, a slope of 0 dB per octave from 50 to 160 Hz and a slope of −10 dB per octave from 160 to 315 Hz. Ws provides a possible alternative to the existing Wh frequency weighting defined in International Standards Organisation 5349-1 (2001) and British Standards Institution BS 6842 (1987).

Relevance to industry

For the manufacturers of tyres, steering systems and other vehicular components the proposed Ws frequency weighting provides a more accurate representation of human perception of steering wheel rotational vibration than the Wh weighting of ISO 5349-1 and BS6842.  相似文献   

3.
文章基于视知觉及环境心理学的理论平台,从参观者对空间的形状、色彩、光照等方面的知觉体验入手,进而对空间界面的各个元素可产生的导向性加以逐步论述,得出了展示空间界面导向设计的原理和方法,表明空间层面导向系统的建立,将有效的促进整个展示空间中参观者路线的条理化,完善现今展示空间中标牌加文字来表现导向的单一形式,提高人们对展示内容的接受度。  相似文献   
4.
本文首先阐述视知觉修养对产品设计的推动作用,进而从心理学角度,分析视觉笔记在设计心理学层面如何改变学生对产品设计的认知,最后论述教学训练过程中应注意的一些问题。  相似文献   
5.
With the introduction of correlation filtering (CF), the performance of visual object tracking is significantly improved. Circular shifts collecting samples is a key component of the CF tracker, and it also causes negative boundary effects. Most trackers add spatial regularization to alleviate boundary effects well. However, these trackers ignore the effect of environmental changes on tracking performance, and the filter discriminates poorly in the background interference. Here, to break these limitations, we propose a new correlation filter model, namely Environmental Perception with Spatial Regularization Correlation Filter for Visual Tracking. Specifically, we use the Average Peak to Correlation Energy (APCE) and the response value error between the two frames together to perceive environmental changes, which adjusts the learning rate to make the template more adaptable to environmental changes. To enhance the discriminatory capability of the filter, we use real background information as negative samples to train the filter model. In addition, the introduction of the regular term destroys the closed solution of CF, and this problem can be effectively solved by the use of the alternating direction method of multipliers (ADMM). Extensive experimental evaluations on three large tracking benchmarks are performed, which demonstrate the good performance of the proposed method over some of the state-of-the-art trackers.  相似文献   
6.
环境媒体广告出现很早,但近些年才被注重,其理论研究大多着重于创意方式,文章主要通过分析环境媒体广告的特点和对受众影响说明环境广告对人的作用。论证环境媒体广告唤醒人们的感知。  相似文献   
7.
随着网络技术的发展,互联网技术得到突飞猛进的发展,但是在高速发展的背后,给很多网络黑客可乘之机,网络入侵行为逐渐泛滥化,给网络安全带来巨大的挑战.传统的网络维护技术早已不能满足当前技术水平.网络安全态势感知是一门应对网络入侵的新技术,给网络监管人员提供维护网络安全的途径,对当前信息技术的发展有重要的意义.本文将以网络安全态势感知模型的设计为基础,对其提供合理化的建议,以达到维护网络安全的作用.  相似文献   
8.
Electrochemistry of malePeriplaneta americana perception of naphthoquinones as allelochemicals is presented. Importance of the oxidation-reduction potential and hydrogen-bonding capabilities of the naphtho-quinone messenger to its exchange of energy with the information-encoding, redox protein of the chemosensory neuron is considered. Evidence that the required information is initially encoded by an electroreactive protein in dendritic membrane is analyzed. A sulfhydryl-disulfide protein-based electrochemical mechanism for the demonstrated linear conversion of a molecular messenger energy state into whole insect behavior (avoidance or feeding inhibition) is elucidated. Even though the information-encoding mechanism is genetically conserved (kept electrochemically similar) within the species, behavioral biotypical differences regarding sensitivity to naphthoquinones are allowed through a group of proteins in the outer aqueous medium in the chemosensory sensillum. Such proteins electrochemically interface the dendritic membrane of the chemosensory neuron in the sensillum with the environment external to the sensillum. These interfacing proteins bind (complex) with chemical messengers (e.g., naphthoquinones) and/or variously degrade them, and thus determine the amount (moles) that is required in the environment to result in stimulation of the underlying sensory neurons and in a changed behavior.  相似文献   
9.
As social media become popular news platforms, journalists and news organizations have been keen to capitalize on their potential to build and maintain audiences. However, little is known about the extent to which these efforts may have adverse implications. Based on normative theories, the present study investigates the influence of journalists' social media activities (specifically, self‐disclosure and interaction with other users) on audience perceptions of journalists. An experiment (N = 267) revealed that: Although both journalists' self‐disclosure and interaction positively influenced audience perceptions of the journalists in the personal dimension, interaction negatively influenced audience perceptions in the professional dimension; and the perceptions transferred to perceptions of news products, thereby mediating the relationship between journalists' social media activities and audience news perceptions.  相似文献   
10.
In traditional CAD (computer-aided design) systems, the manipulation of points and lines is often difficult because designers manipulate virtual objects through their vision system. Nowadays, designers can explore and manipulate virtual objects in haptic-enabled CAD systems using haptic devices. Haptic devices can present force feedbacks to pull or push the users’ hands into desirable targets. Of course the intent is for the user to experience the same sensations in the virtual realm as they would in the real world. Thus, sub-threshold forces, which cannot be perceived by users, should be incorporated in the control of users’ movements. As a result, our attention is directed to study the effect of sub-threshold forces on the accuracy of movement in a haptic-enabled virtual reality (VR) system. In this study, our goal is to manipulate users’ hands using controlled forces such that users cannot notice the forces. With this in mind, we have constructed a haptic-enabled virtual environment (VE) to carry out a multi-modal Fitts’ type task. In the task, subjects could see the position of the haptic probe in the VE where forces were applied on their hands. Basically, the accuracy of subjects was measured using a performance index when the intensity and direction of forces changed. A psychophysical method was utilized to ensure that the forces were below the force threshold of the human force perception. Results indicate that the accuracy is affected by the intensity and direction of sub-threshold forces even when users are allowed to control their actions through visual feedbacks.  相似文献   
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