排序方式: 共有11条查询结果,搜索用时 15 毫秒
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Gustavo Olague Cynthia B. Pérez Francisco Fernández Evelyne Lutton 《Artificial Life and Robotics》2009,13(2):585-596
This article presents an adaptive approach to improving the infection algorithm that we have used to solve the dense stereo
matching problem. The algorithm presented here incorporates two different epidemic automata along a single execution of the
infection algorithm. The new algorithm attempts to provide a general behavior of guessing the best correspondence between
a pair of images. Our aim is to provide a new strategy inspired by evolutionary computation, which combines the behaviors
of both automata into a single correspondence problem. The new algorithm will decide which automata will be used based on
the transmission of information and mutation, as well as the attributes, texture, and geometry, of the input images. This
article gives details about how the rules used in the infection algorithm are coded. Finally, we show experiments with a real
stereo pair, as well as with a standard test bed, to show how the infection algorithm works. 相似文献
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Xia Yunjun 《计算机科学技术学报》1996,11(5):519-528
Of the various kinds of research on the Virtual Reality and GIS,stereo-view is one of the key technologies.The following two aspects are covered in this paper,(1) Physiological fundamental of the natural binocular stereo-vision,theory of 3D color TV and the stereo-view on the CRT screen are presented,especially the theory of widely adopted Time-Division System is introduced.(2)The preliminary practice for using the stereo-view technology on the screen to the terrain visual simulation is described,and the paper shows how to use 3DS to construct a movable real stereo terrain perspective by taking DTM data as the first hand information for the purpose of terrain visual simulation. 相似文献
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Stereo-matching is one of the most active research topics in computer vision. In this article, the stereo-correspondence problem
for a stereo-image pair on a monochromatic surface is considered. Even if some hints exist, it is not easy to reconstruct
the correct 3-D scene from two images because it is an ill-posed problem. We have modified our previous competitive and cooperative
neural network model so that we can efficiently perceive a monochromatic surface which is enclosed by two vertical stripes.
The modification consists of two factors: (1) combining the parameterized multiple inputs (similarities); (2) extending the
cooperative terms of the neural network equation. The effect of the proposed model is examined by experiments with both synthetic
and real stereo-image pairs. For the real images, a segmentation method is proposed to deal with the similarity maps.
This work was presented, in part, at the Seventh International Symposium on Artificial Life and Robotics, Oita, Japan, January
16–18, 2002 相似文献
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Jesús M. Pérez Pablo Sánchez 《Pattern recognition letters》2011,32(16):2250-2253
New generations of telecommunications systems will include high-definition 3D video that provides a telepresence feeling. These systems require high-quality depth maps to be generated in a very short time (very low latency, typically about 40 ms). Classical Belief Propagation algorithms (BP) generate high-quality depth maps but they require huge memory bandwidths that limit low-latency implementations of stereo-vision systems with high-definition images.This paper proposes a real-time (latency inferior to 40 ms) high-definition (1280 × 720) stereo matching algorithm using Belief Propagation with good immersive feeling (80 disparity levels). There are two main contributions. The first is an improved BP algorithm with pixel classification that outperforms classical BP while reducing the number of memory accesses. The second is an adaptive message compression technique with a low performance penalty that greatly reduces the memory traffic. The combination of these techniques outperforms classical BP by about 6.0% while reducing the memory traffic by more than 90%. 相似文献
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Building cooperatively 3-D maps of unknown environments is one of the application fields of multi-robot systems. This article addresses that problem through a probabilistic approach based on information theory. A distributed cooperative architecture model is formulated whereby robots exhibit cooperation through efficient information sharing. A probabilistic model of a 3-D map and a statistical sensor model are used to update the map upon range measurements, with an explicit representation of uncertainty through the definition of the map’s entropy. Each robot is able to build a 3-D map upon measurements from its own range sensor and is committed to cooperate with other robots by sharing useful measurements. An entropy-based measure of information utility is used to define a cooperation strategy for sharing useful information, without overwhelming communication resources with redundant or unnecessary information. Each robot reduces the map’s uncertainty by exploring maximum information viewpoints, by using its current map to drive its sensor to frontier regions having maximum entropy gradient. The proposed framework is validated through experiments with mobile robots equipped with stereo-vision sensors. 相似文献
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Guido BolognaAuthor Vitae Benoît Deville Author VitaeJuan Diego Gomez Author Vitae Thierry Pun Author Vitae 《Neurocomputing》2011,74(8):1182-1190
Although retinal neural implants have considerably progressed they raise a number of questions concerning user acceptance, risk rejection, and cost. For the time being we support a low cost approach based on the transmission of limited vision information by means of the auditory channel. The See ColOr mobility aid for visually impaired individuals transforms a small portion of a coloured video image into sound sources represented by spatialised musical instruments. Basically, the conversion of colours into sounds is achieved by quantisation of the HSL colour system. Our purpose is to provide blind people with a capability of perception of the environment in real time. In this work the novelty is the simultaneous sonification of colour and depth, the last parameter being coded by sound rhythm. The main drawback of our approach is that the sonification of a limited portion of a captured image involves limited perception. As a consequence, we propose to extend the local perception module by introducing a new global perception module aiming at providing the user with a clear picture of the entire scene characteristics. Finally, we present several experiments to illustrate the limited perception module, such as: (1) detecting an open door in order to go out from the office; (2) walking in a hallway and looking for a blue cabinet; (3) walking in a hallway and looking for a red tee shirt; (4) avoiding two red obstacles; (5) moving outside and avoiding a parked car. Videos of experiments are available on http://www.youtube.com/guidobologna. 相似文献