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1.
新型建筑工业化具有高质量、低消耗、可循环发展等特征,其推广已上升到国家战略层面。利用演化博弈方法,建立“政府-开发商-银行” 的三方动态演化博弈模型,进行各博弈主体策略的演化稳定性分析,并针对初始状态、奖惩力度、借贷风险和开发成本等对演化结果的影响进行动态仿真。在此基础上, 考虑开发商群体的网络拓扑特征对演化真实性的影响,引入复杂网络理论, 以无标度网络为载体描述开发商个体的连接偏好和决策机制,构建政府监管下的建筑工业化扩散模型,并通过仿真深入研究相关因素对扩散深度的影响作用,最后结合仿真结果给出相应对策建议。  相似文献   
2.
Besides entertainment, games have shown to have the potential to impact a broader variety of cognitive abilities. Research has consistently shown that several aspects in cognition such as visual short-memory, multitasking and spatial skills can be enhanced by game play. In a previous study, it was found that playing Monkey Tales, a game aimed at training arithmetic skills, helped second grade pupils to increase their accuracy in mental calculation as compared to paper exercises. In this follow up study we explore whether traditional methods and game training differ in terms of the cognitive processes that both are able to impact. We incorporated standardized measures of working memory and visuo-motor skills. Additionally, the mathematics game was modified and its contents extracted to allow precise comparison between the gaming and paper exercises condition. Thus each single math exercise, type of question (e.g., multiple choice), quantity and order was perfectly matched in the game training and the traditional training conditions. Gains in arithmetical performance, and self-reported measures of enjoyment were also investigated. We found some evidence suggesting that arithmetic performance enhancement induced by game play and paper exercises differ not only in terms of enjoyment but also of working memory capacity improvements.  相似文献   
3.
In this paper we combine video compression and modern image processing methods. We construct novel iterative filter methods for prediction signals based on Partial Differential Equation (PDE) based methods. The mathematical framework of the employed diffusion filter class is given and some desirable properties are stated. In particular, two types of diffusion filters are constructed: a uniform diffusion filter using a fixed filter mask and a signal adaptive diffusion filter that incorporates the structures of the underlying prediction signal. The latter has the advantage of not attenuating existing edges while the uniform filter is less complex. The filters are embedded into a software based on HEVC with additional QTBT (Quadtree plus Binary Tree) and MTT (Multi-Type-Tree) block structure. In this setting, several measures to reduce the coding complexity of the tool are introduced, discussed and tested thoroughly. The coding complexity is reduced by up to 70% while maintaining over 80% of the gain. Overall, the diffusion filter method achieves average bitrate savings of 2.27% for Random Access having an average encoder runtime complexity of 119% and 117% decoder runtime complexity. For individual test sequences, results of 7.36% for Random Access are accomplished.  相似文献   
4.
A double optimal projection method that involves projections for intra-cluster and inter-cluster dimensionality reduction are proposed for video fingerprinting. The video is initially set as a graph with frames as its vertices in a high-dimensional space. A similarity measure that can compute the weights of the edges is then proposed. Subsequently, the video frames are partitioned into different clusters based on the graph model. Double optimal projection is used to explore the optimal mapping points in a low-dimensional space to reduce the video dimensions. The statistics and geometrical fingerprints are generated to determine whether a query video is copied from one of the videos in the database. During matching, the video can be roughly matched by utilizing the statistics fingerprint. Further matching is thereafter performed in the corresponding group using geometrical fingerprints. Experimental results show the good performance of the proposed video fingerprinting method in robustness and discrimination.  相似文献   
5.
ABSTRACT

In recent times, the applications of multimedia are rising in a greedy mode and hence the amount of video transactions is also increasing exponentially. This has shouted great demands on effective models on video encoding and also for reducing the transmission channel congestion. This research work introduces a managing technique termed weighted encoding for High-Efficiency Video Coding (HEVC). HEVC, also termed as MPEG-H Part 2 and H.265 is a video compression standard that is widely utilized AVC (H.264 or MPEG-4 Part 10). When compared to AVC, HEVC grants double the ratio of data compression at a similar level of quality of the video or considerably enhanced video quality at a similar bit rate. This work intends to optimize the weight that adopted in HEVC for encoding. For this, this paper proposes a new Iterative based propagation update in the water wave Optimization Algorithm (IPU-WWO), which is the improved form of Water wave Optimization (WWO). The performance of proposed IPU-WWO is compared over other conventional methods like Artificial Bee Colony (ABC), Firefly (FF), Particle Swarm Optimization (PSO) and Genetic Algorithm (GA) with respect to Peak Signal to Noise Ratio (PSNR). By doing the encoding process, it minimizes the video size with perceptually better quality video or PSNR.  相似文献   
6.
针对在军棋博弈不完全信息对弈中,面对棋子不同价值、不同位置、不同搭配所产生的不同棋力,传统的单子意图搜索算法,不能满足棋子之间的协同性与沟通性,同时也缺乏对敌方的引诱与欺骗等高级对抗能力。本文提出一种结合UCT搜索策略的高价值棋子博弈方法,实现高价值棋子协同博弈的策略。实战经验表明:高价值多棋子军棋协同博弈策略优于单棋子军棋博弈策略。  相似文献   
7.
我国水权交易博弈定价决策机理   总被引:10,自引:3,他引:7  
陈洪转  羊震  杨向辉 《水利学报》2006,37(11):1407-1410
结合水权交易双方的效用函数,基于博弈原理及方法分别建立了水权交易准市场阶段和水市场阶段的水权交易博弈定价模型,并对水市场定价模型的纳什均衡解进行了探讨;基于定价相关要素间关系的探讨,解析了准市场阶段和水市场阶段水权交易定价决策机理,结果认为水权交易双方存在利益冲突,并且准市场阶段水权交易定价相对较低,水市场阶段水权交易定价相对较高。  相似文献   
8.
许可  张春鹏 《世界电信》2004,17(10):23-26
分析了韩国、日本及国内运营商手机游戏业务的发展状况.探讨了手机游戏业务的模式.论述了该业务的战略定位和市场前景。从地区提供给移动通信市场对外部环境、产业链的准备是否充分以及运营商内部的资源和运营状况等三个方面阐明了手机游戏业务发展的关键因素。  相似文献   
9.
After the remarkable increase of Internet users and broadband Internet subscribers at the end of the 20th century, the size of Korean Internet and e-commerce market steadily increased but the growth rate has been either stagnant or decreased. Trends of Korean Internet and e-commerce market are summarized in this paper the trends on Internet usage are introduced. Trends of online games, blogs and wireless Internet are introduced. The trends of Korean Internet market may have implications for China and Japan.  相似文献   
10.
In this article, we describe a knowledge-based controlled platform using program supervision techniques. This platform eases the creation and the configuration of video surveillance systems. Several issues need to be addressed to provide a correct system configuration: (1) to choose, among a library of programs, those which are best satisfying a given user request, (2) to assign a correct value for each program parameter, (3) to evaluate performances and to guarantee a performance rate which is satisfactory regarding end-user requirements. This platform is composed of three main components: the library of programs, the knowledge base and the control component. The knowledge is either given by experts or learnt by the system. The control is generic in the sense that it is independent of any application. To validate this platform, we have built and evaluated six video surveillance systems which are featured with three properties: adaptability, reliability and real-time processing.  相似文献   
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