首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   682篇
  免费   38篇
  国内免费   11篇
电工技术   9篇
综合类   13篇
化学工业   18篇
金属工艺   4篇
机械仪表   3篇
建筑科学   88篇
能源动力   5篇
轻工业   1篇
石油天然气   1篇
无线电   121篇
一般工业技术   66篇
冶金工业   3篇
原子能技术   1篇
自动化技术   398篇
  2024年   1篇
  2023年   15篇
  2022年   6篇
  2021年   10篇
  2020年   23篇
  2019年   16篇
  2018年   15篇
  2017年   19篇
  2016年   12篇
  2015年   17篇
  2014年   37篇
  2013年   31篇
  2012年   31篇
  2011年   40篇
  2010年   36篇
  2009年   36篇
  2008年   37篇
  2007年   41篇
  2006年   27篇
  2005年   25篇
  2004年   20篇
  2003年   21篇
  2002年   20篇
  2001年   43篇
  2000年   19篇
  1999年   15篇
  1998年   18篇
  1997年   13篇
  1996年   6篇
  1995年   15篇
  1994年   8篇
  1993年   8篇
  1992年   12篇
  1991年   8篇
  1990年   2篇
  1989年   10篇
  1988年   5篇
  1987年   2篇
  1986年   2篇
  1985年   3篇
  1984年   2篇
  1983年   1篇
  1982年   1篇
  1981年   2篇
排序方式: 共有731条查询结果,搜索用时 31 毫秒
1.
A novel approach to design automation for analog circuits is presented. The prototype implementation-OASE-has been realized as a set of cooperating expert systems with blackboard architecture. The circuit specific knowledge bases use hybrid representation schemes and are strictly separated from an execution engine containing the necessary control knowledge. This alleviates the knowledge acquisition process as well as the extension and maintenance of existing knowledge. OASE has been developed as a design assistant, featuring different levels of interactivity, a hierarchical design style and fully embedded algorithmic standard tools. In its current version it is able to design a broad range of different CMOS operational amplifiers.  相似文献   
2.
A review is carried out on how queueing network models with blocking have been applied so far into the performance evaluation and prediction of Software Architectures (SA). Queueing network models with finite capacity queues and blocking have recently been introduced and applied as more realistic models of systems with finite capacity resources and population constraints. Queueing network models have been often adopted as models for the evaluation of software performance. Starting from our own experience, we observe the need of a more accurate definition of the performance models of SA to capture some features of the communication systems. We consider queueing networks with finite capacity and blocking after service (BAS) to represent some synchronization constraints that cannot be easily modeled with queueing network models with infinite capacity queues. We investigate the use of queueing networks with blocking as performance models of SA with concurrent components and synchronous communication. Queueing theoretic analysis is used to solve the queueing network model and study the synchronous communication and performance of concurrent software components. Our experience is supported by other approaches that also propose the use of queueing networks with blocking. Directions for future research work in the field are included.  相似文献   
3.
This paper is a summary of the major technical report (Williams et al., 1993) of the IFAC/IFIP Task Force on Architectures for Integrating Manufacturing Activities and Enterprises. It presents a synopsis of the investigations of pertinent architectures undertaken, and the findings generated relating to the suitability of various architectures for the integration task. It also presents the Task Force's recommendations for achieving a “complete” architecture in terms of the necessary capabilities by “completing” a currently available architecture. The Task Force also outlined how a “best” architecture could be achieved by selecting and combining the best features of the available architectures.  相似文献   
4.
Modulo scheduling theory can be applied successfully to overlap Fortran DO loops on pipelined computers issuing multiple operations per cycle both with and without special loop architectural support. This paper shows that a broader class of loops—REPEAT-UNTIL, WHILE, and loops with more than one exit, in which the trip count is not known beforehand—can also be overlapped efficiently on multiple-issue pipelined machines. The approach is described with respect to a specific machine model, but it can be extended to other models. Special features in the architecture, as well as compiler representations for accelerating these loop constructs, are discussed. Performance results are presented for a few select examples.An earlier version of this paper was presented at Supercomputing '90.  相似文献   
5.
6.
In this paper we propose and evaluate a set of new strategies for the solution of three dimensional separable elliptic problems on CPU–GPU platforms. The numerical solution of the system of linear equations arising when discretizing those operators often represents the most time consuming part of larger simulation codes tackling a variety of physical situations. Incompressible fluid flows, electromagnetic problems, heat transfer and solid mechanic simulations are just a few examples of application areas that require efficient solution strategies for this class of problems. GPU computing has emerged as an attractive alternative to conventional CPUs for many scientific applications. High speedups over CPU implementations have been reported and this trend is expected to continue in the future with improved programming support and tighter CPU–GPU integration. These speedups by no means imply that CPU performance is no longer critical. The conventional CPU-control–GPU-compute pattern used in many applications wastes much of CPU’s computational power. Our proposed parallel implementation of a classical cyclic reduction algorithm to tackle the large linear systems arising from the discretized form of the elliptic problem at hand, schedules computing on both the GPU and the CPUs in a cooperative way. The experimental result demonstrates the effectiveness of this approach.  相似文献   
7.
Cloud Computing and Service Oriented Architectures have seen a dramatic increase of the amount of applications, services, management platforms, data, etc. gaining momentum for the necessity of new complex methods and techniques to deal with the vast heterogeneity of data sources or services. In this sense Quality of Service (QoS) seeks for providing an intelligent environment of self-management components based on domain knowledge in which cloud components can be optimized easing the transition to an advanced governance environment. On the other hand, semantics and ontologies have emerged to afford a common and standard data model that eases the interoperability, integration and monitoring of knowledge-based systems. Taking into account the necessity of an interoperable and intelligent system to manage QoS in cloud-based systems and the emerging application of semantics in different domains, this paper reviews the main approaches for semantic-based QoS management as well as the principal methods, techniques and standards for processing and exploiting diverse data providing advanced real-time monitoring services. A semantic-based framework for QoS management is also outlined taking advantage of semantic technologies and distributed datastream processing techniques. Finally a discussion of existing efforts and challenges is also provided to suggest future directions.  相似文献   
8.
9.
In this paper, we describe an implementation of use in demonstrating the effectiveness of architectures for real-time multi-agent systems. The implementation provides a simulation of a simplified RoboCup Search and Rescue environment, with unexpected events, and includes a simulator for both a real-time operating system and a CPU. We present experimental evidence to demonstrate the benefit of the implementation in the context of a particular hybrid architecture for multi-agent systems that allows certain agents to remain fully autonomous, while others are fully controlled by a coordinating agent. In addition, we discuss the value of the implementation for testing any models for the construction of real-time multi-agent systems and include a comparison to related work.
Robin CohenEmail:
  相似文献   
10.
We develop a novel approach for computing the circle Hough transform entirely on graphics hardware (GPU). A primary role is assigned to vertex processors and the rasterizer, overshadowing the traditional foreground of pixel processors and enhancing parallel processing. Resources like the vertex cache or blending units are studied too, with our set of optimizations leading to extraordinary peak gain factors exceeding 358x over a typical CPU execution. Software optimizations, like the use of precomputed tables or gradient information and hardware improvements, like hyperthreading and multicores are explored on CPUs as well. Overall, the GPU exhibits better scalability and much greater parallel performance to become a solid alternative for computing the classical circle Hough transform versus those optimal methods run on emerging multicore architectures.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号