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1.
高素质人才培养是我国可持续发展战略、科教兴国战略以及人才强国战略等多项发展战略的一项基础性工程。本文针对中医药类院校程序设计类课程实践教学模式单一等教学实际,以“学科竞赛”为平台,“赛教结合”为理念,以《C语言程序设计》为例,从现存问题、赛教结合模式的引入、建立实施及其评价机制4个方面展开阐述,旨在提高学生学习积极性和能力。  相似文献   
2.
Besides entertainment, games have shown to have the potential to impact a broader variety of cognitive abilities. Research has consistently shown that several aspects in cognition such as visual short-memory, multitasking and spatial skills can be enhanced by game play. In a previous study, it was found that playing Monkey Tales, a game aimed at training arithmetic skills, helped second grade pupils to increase their accuracy in mental calculation as compared to paper exercises. In this follow up study we explore whether traditional methods and game training differ in terms of the cognitive processes that both are able to impact. We incorporated standardized measures of working memory and visuo-motor skills. Additionally, the mathematics game was modified and its contents extracted to allow precise comparison between the gaming and paper exercises condition. Thus each single math exercise, type of question (e.g., multiple choice), quantity and order was perfectly matched in the game training and the traditional training conditions. Gains in arithmetical performance, and self-reported measures of enjoyment were also investigated. We found some evidence suggesting that arithmetic performance enhancement induced by game play and paper exercises differ not only in terms of enjoyment but also of working memory capacity improvements.  相似文献   
3.
We explore the possibility of characterizing sperm cells without the need to stain them using spectral and fluorescence lifetime analyses after multi-photon excitation in an insect model. The autofluorescence emission spectrum of sperm of the common bedbug, Cimex lectularius, was consistent with the presence of flavins and NAD(P)H. The mean fluorescence lifetimes showed smaller variation in sperm extracted from the male (tau m, τm = 1.54–1.84 ns) than in that extracted from the female sperm storage organ (tau m, τm = 1.26–2.00 ns). The fluorescence lifetime histograms revealed four peaks. These peaks (0.18, 0.92, 2.50 and 3.80 ns) suggest the presence of NAD(P)H and flavins and show that sperm metabolism can be characterized using fluorescence lifetime imaging. The difference in fluorescence lifetime variation between the sexes is consistent with the notion that female animals alter the metabolism of sperm cells during storage. It is not consistent, however, with the idea that sperm metabolism represents a sexually selected character that provides females with information about the male genotype.  相似文献   
4.
以多晶硅锭中硬质点为研究对象,通过实验研究和数值模拟的方法,对多晶硅锭中硬质点进行形貌和成分分析,并提出改善控制方法。研究结果表明硅锭中部的硬质点较细小,主要由SiC组成;硅锭头部的硬质点较粗大,主要由SiC和Si3N4组成,还有少量O的存在。进一步研究发现多晶硅定向凝固铸锭炉的热场结构对于多晶硅锭硬质点形成有直接影响,通过改进热场结构,优化晶体生长界面,显著减少了铸锭中硬质点的数量。  相似文献   
5.
为了提升高校实验数据处理水平,高校实验室的相关建设工作已经步入正轨,但层出不穷的信息安全问题也向高校实验室计算机网络维护工作提出了新的挑战。文章从现阶段高校实验室计算机网络的相关建设工作出发,简要论述引发网络故障的具体原因,并对其诊断技术进行探讨。  相似文献   
6.
Computer‐Interpretable Guidelines (CIGs) are the dominant medium for the delivery of clinical decision support, given the evidence‐based nature of their source material. Therefore, these machine‐readable versions have the ability to improve practitioner performance and conformance to standards, with availability at the point and time of care. The formalisation of Clinical Practice Guideline knowledge in a machine‐readable format is a crucial task to make it suitable for the integration in Clinical Decision Support Systems. However, the current tools for this purpose reveal shortcomings with respect to their ease of use and the support offered during CIG acquisition and editing. In this work, we characterise the current landscape of CIG acquisition tools based on the properties of guideline visualisation, organisation, simplicity, automation, manipulation of knowledge elements, and guideline storage and dissemination. Additionally, we describe the CompGuide Editor, a tool for the acquisition of CIGs in the CompGuide model for Clinical Practice Guidelines that also allows the editing of previously encoded guidelines. The Editor guides the users throughout the process of guideline encoding and does not require proficiency in any programming language. The features of the CIG encoding process are revealed through a comparison with already established tools for CIG acquisition.  相似文献   
7.
全息术是一种三维成像技术,它已经被应用于多种实际场景。随着计算机科学与技术的迅猛发展,计算全息由于其方便和灵活的特性,已经成为一种广泛应用的全息成像方法。本文回顾了我们近期基于超表面的太赫兹计算全息研究进展。其中,作为全息板的超表面展示出了超越传统光学器件的独特性能。首先,利用超表面实现了对于全息板每个像素的相位振幅同时且独立的调控,进而实现了高质量全息成像。这种新的电磁波操控能力也带来了新的全息成像效果,如利用介质超表面实现了全息像沿传播方向上的连续变化。其次,对超表面在不同偏振态下的响应进行设计,分别实现了线偏振态与频率复用、圆偏振态复用、以及基于表面波的偏振复用超表面全息术。此外,本文提出了依赖于温度变化而主动可控的超表面全息术,为今后计算全息术的设计与实现提供了新的方案,也推动了超表面在实际应用方面的发展。  相似文献   
8.
针对在军棋博弈不完全信息对弈中,面对棋子不同价值、不同位置、不同搭配所产生的不同棋力,传统的单子意图搜索算法,不能满足棋子之间的协同性与沟通性,同时也缺乏对敌方的引诱与欺骗等高级对抗能力。本文提出一种结合UCT搜索策略的高价值棋子博弈方法,实现高价值棋子协同博弈的策略。实战经验表明:高价值多棋子军棋协同博弈策略优于单棋子军棋博弈策略。  相似文献   
9.
Single image super resolution (SISR) is an important research content in the field of computer vision and image processing. With the rapid development of deep neural networks, different image super-resolution models have emerged. Compared to some traditional SISR methods, deep learning-based methods can complete the superresolution tasks through a single image. In addition, compared with the SISR methods using traditional convolutional neural networks, SISR based on generative adversarial networks (GAN) has achieved the most advanced visual performance. In this review, we first explore the challenges faced by SISR and introduce some common datasets and evaluation metrics. Then, we review the improved network structures and loss functions of GAN-based perceptual SISR. Subsequently, the advantages and disadvantages of different networks are analyzed by multiple comparative experiments. Finally, we summarize the paper and look forward to the future development trends of GAN-based perceptual SISR.  相似文献   
10.
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