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1.
Image sources, such as digital camera captures and photographic negatives, typically have more information than can be reproduced on a photographic print or a video display. The information that is lost during the tone/color rendering process relates to both the extended dynamic range and color gamut of the original scene. In conventional photographic systems, most of this additional information is archived on the photographic negative and can be accessed by adjusting the way the negative is printed. However, most digital imaging systems have traditionally archived only a rendered video RGB image. As a result, it is not possible to make the same sorts of image manipulations that historically have been possible with conventional photographic systems. This suggests that there would be an advantage to storing images using an extended dynamic range/color gamut color encoding. However, because of file compatibility issues, digital imaging systems that store images using color encoding other than a standard video RGB representation (e.g., sRGB) would be significantly disadvantaged in the marketplace. In this article, we describe a solution that has been developed to maintain compatibility with existing file formats and software applications, while simultaneously retaining the extended dynamic range and color gamut information associated with the original scenes. With this approach, the input raw digital camera image or film scan is first transformed to the scene‐referred ERIMM RGB color encoding. Next, a rendered sRGB image is formed in the usual way and stored in a conventional image file (e.g., a standard JPEG file). A residual image representing the difference between the original extended dynamic range image and the final rendered image is formed and stored in the image file using proprietary metadata tags. This provides a mechanism for archiving the extended dynamic range/color gamut information, which is normally discarded during the rendering process, without sacrificing interoperability. Appropriately enabled applications can decode the residual image metadata and use it to reconstruct the ERIMM RGB image, whereas applications that are not aware of the metadata will ignore it and only have access to the sRGB image. The residual image is formed such that it will have negligible pixel values for those portions of the image that lie within the sRGB gamut, and will therefore be highly compressible. Tests on a population of 950 real customer images have demonstrated that the extended dynamic range scene information can be stored with an average file size overhead of about 8% compared to the sRGB images alone. © 2003 Wiley Periodicals, Inc. Col Res Appl, 28, 251–266, 2003; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/col.10160  相似文献   
2.
Use of electronic teaching materials (e-material) to support teaching is a trend. e-Material design is therefore an important issue. Currently, most e-material providers offer a package of solutions for different purposes. However, not all teachers and learners need everything from a single package. A preferable alternative is to find useful material from different packages and combine them for a particular course. Currently, most educators collect the material manually, which is time-consuming and may result in missed material. In this paper, we describe a system – the Teaching-Material Design Center, which follows the standard of Sharable Content Object Reference Model – to separate e-material for use as teaching templates and learning objects and to label the material with use of semantic metadata for searching. This system can find existing teaching templates and learning objects for e-material designers and provide a convenient environment for constructing customized e-material for different requirements. We describe the implementation and evaluation of the proposed system for a course. Our system is efficient in finding teaching templates and learning objects and shortening the e-material development process.  相似文献   
3.
Educational research over the past three years has intensified such that the context of learning resources needs to be properly modeled. Many researchers have described and even mandated the use of ontologies in the research being conducted, yet the process of actually connecting one or more ontologies to a learning object has not been extensively discussed. This paper describes a practical model for associating multiple ontologies with learning objects while making full use of the IEEE LOM specification. The model categorizes these ontologies according to five major categories of context based on the most popular fields of study actively being pursued by the educational research community: Thematic context, Pedagogical context, Learner context, Organizational context, and Historical/Statistical context.  相似文献   
4.
封存原始硬盘与业务系统服务的连续性是计算机取证中面临的一对矛盾。在独立硬盘环境中,问题的解决并不困难,但在磁盘阵列(RAID)环境下,目前还缺乏有效的解决办法。为此,为RAID环境下的取证目标系统的重构提出一套解决方案,并设计实现其中关键任务的处理软件。实验表明,该方法可适用于不同RAID等级、不同操作系统下的系统重构,使得用户感受不到重构得到的系统与原系统有任何差异。与数据同步方法相比,该方法可以有效地减少重构的时间开销,且不会破坏原始证据硬盘上的数据。  相似文献   
5.
针对现有元数据管理方法存在可扩展性差或访问效率低的问题,提出一种高效可扩展的元数据管理方法.基于可扩展哈希方法实现元数据系统动态可扩展,使用并行定位方法实现元数据服务器高效定位,提出动态K叉树的元数据组织方法以提高元数据服务器扩展时选择迁移元数据的速度.实验结果表明,该方法具有近似线性扩展性能,其选择迁移元数据的时间几乎为零,有效解决了云计算环境中元数据管理系统的高效动态可扩展问题.  相似文献   
6.
黑龙江省交通数字化中元数据创建问题研究   总被引:1,自引:0,他引:1  
交通信息数据内容繁杂且数据量庞大,建立交通数据元数据是对其进行管理及共享的有效、可行的方法。通过对黑龙江省交通信息数据元数据的现状分析,对已有的元数据标准做必要的改进,重新建立黑龙江省交通信息基础元数据集,使黑龙江省交通信息基础元数据管理和应用更加科学、合理、规范。  相似文献   
7.
提出并研究、实现了基于用户偏好的垂直搜索算法(PVSA)。以领域特征为基本出发点,PVSA借助领域主题偏好向量、领域元数据权重因子、检索名词差异化、行业词典库更新等4项策略,有效地挖掘、表征用户的领域个性化偏好,以此为基础构建基于用户偏好的垂直搜索算法。实验结果表明了PVSA算法的有效性和可行性。  相似文献   
8.
ABSTRACT

The World Wide Web provides unlimited visibility for the personal documents and cultural artifacts that remain in the hands of families of people belonging to different diasporas. Computer mediated platforms are often the building blocks of their transcendental homelands. This article presents a study aiming to build a model and community around Karamanlides by using digital library technologies. Karamanlides is one of the many interesting communities in need of the creation of a “niche personal/community knowledge environment” as an archetype for similar conceptualizations.  相似文献   
9.
Through the Preservation of Complex Objects Symposia (POCOS), leading researchers and practitioners have managed to propose strategies for preserving digital art and computer games. The same is not true for the preservation of archaeological visualizations. This article therefore discusses the following question: “Can emulation be employed to effectively preserve obsolete computer visualizations from the Archaeology domain?” Guidelines and test results coming from this work would be of great benefit to the archaeological community, and would contribute knowledge to other research communities, specifically those interested in similar data types/3D visualizations.  相似文献   
10.
File system metadata management has become a bottleneck for many data-intensive applications that rely on high-performance file systems. Part of the bottleneck is due to the limitations of an almost 50-year-old interface standard with metadata abstractions that were designed at a time when high-end file systems managed less than 100 MB. Today's high-performance file systems store 7–9 orders of magnitude more data, resulting in a number of data items for which these metadata abstractions are inadequate, such as directory hierarchies unable to handle complex relationships among data. Users of file systems have attempted to work around these inadequacies by moving application-specific metadata management to relational databases to make metadata searchable. Splitting file system metadata management into two separate systems introduces inefficiencies and systems management problems. To address this problem, we propose QMDS: a file system metadata management service that integrates all file system metadata and uses a graph data model with attributes on nodes and edges. Our service uses a query language interface for file identification and attribute retrieval. We present our metadata management service design and architecture and study its performance using a text analysis benchmark application. Results from our QMDS prototype show the effectiveness of this approach. Compared to the use of a file system and relational database, the QMDS prototype shows superior performance for both ingest and query workloads.  相似文献   
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