首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   26805篇
  免费   3861篇
  国内免费   2027篇
电工技术   8209篇
技术理论   3篇
综合类   2862篇
化学工业   563篇
金属工艺   415篇
机械仪表   2775篇
建筑科学   1197篇
矿业工程   609篇
能源动力   849篇
轻工业   285篇
水利工程   540篇
石油天然气   308篇
武器工业   399篇
无线电   2908篇
一般工业技术   1270篇
冶金工业   228篇
原子能技术   180篇
自动化技术   9093篇
  2024年   125篇
  2023年   404篇
  2022年   743篇
  2021年   942篇
  2020年   995篇
  2019年   729篇
  2018年   714篇
  2017年   873篇
  2016年   976篇
  2015年   1224篇
  2014年   2057篇
  2013年   1567篇
  2012年   2307篇
  2011年   2614篇
  2010年   1974篇
  2009年   2042篇
  2008年   1977篇
  2007年   2268篇
  2006年   1816篇
  2005年   1581篇
  2004年   1256篇
  2003年   903篇
  2002年   703篇
  2001年   582篇
  2000年   422篇
  1999年   265篇
  1998年   166篇
  1997年   114篇
  1996年   84篇
  1995年   85篇
  1994年   51篇
  1993年   33篇
  1992年   19篇
  1991年   22篇
  1990年   13篇
  1989年   5篇
  1988年   17篇
  1987年   9篇
  1986年   1篇
  1985年   3篇
  1984年   3篇
  1983年   2篇
  1982年   1篇
  1981年   1篇
  1980年   1篇
  1976年   1篇
  1959年   3篇
排序方式: 共有10000条查询结果,搜索用时 15 毫秒
1.
乡村产业中的化石能源设备逐渐被电能技术替代,引起了乡村负荷波动增大、部分时段产生集中高负荷的问题。为了解决以上问题,将低品位清洁能源应用至乡村的茶叶生产中,针对烘茶全过程的工艺要求提出了跨临界CO2热泵烘茶技术;并以某茶叶生产乡村为对象,对其代表台区的全年日用电量及产茶日负荷进行了分析,得出采用CO2热泵烘茶后其负荷得到大幅度削减,整体可降低至原负荷的39.6%~46.8%,峰值负荷与平时负荷的比值由原本的13.6降至5.4~6.2。跨临界CO2热泵应用至农产品生产中可有效缓解乡村供电压力。  相似文献   
2.
杨春燕  宾冬梅  黎新 《电信科学》2021,37(2):144-153
提出了一种基于实用拜占庭容错(PBFT)算法的区块链技术,首先对传统的实用拜占庭容错算法原理进行了阐述,该传统算法包含前期、需求、预准备、准备、确认、答复6个阶段,但传统算法具有实时性差、缺乏惩罚机制、带宽高的缺点。针对出现的这些问题,又对传统算法进行了改进,具体涉及记账节点、共识过程以及视图切换过程。通过测试进一步证明了该改进算法的实用性,并将该算法应用于电网企业中,构建的虚拟仓库实现了联储联备,降低了库存资金的耗费,并且提高了电网企业库存管理的效率。  相似文献   
3.
In this paper, an off‐grid direction of arrival (DoA) estimation method is proposed for wideband signals. This method is based on the sparse representation (SR) of the array covariance matrix. Similar to the time domain DoA estimation methods, the correlation function of the sources was assumed to be the same and known. A new measurement vector is obtained using the lower‐left triangular elements of the covariance matrix. The DoAs are estimated by quantizing the entire range of continuous angle space into discrete grid points. However, the exact DoAs may be located between two grid points; therefore, this estimation has errors. The accuracy of DoA estimation is improved by the minimization of the difference between the new measurement vector and its estimated values. Simulation results revealed that the proposed method can enhance the DoA estimation accuracy of wideband signals.  相似文献   
4.
Most real-world vehicle nodes can be structured into an interconnected network of vehicles. Through structuring these services and vehicle device interactions into multiple types, such internet of vehicles becomes multidimensional heterogeneous overlay networks. The heterogeneousness of the overlays makes it difficult for the overlay networks to coordinate with each other to improve their performance. Therefore, it poses an interesting but critical challenge to the effective analysis of heterogeneous virtual vehicular networks. A variety of virtual vehicular networks can be easily deployed onto the native network by applying the concept of SDN (Software Defined Networking). These virtual networks reflect their heterogeneousness due to their different performance goals, and they compete for the same physical resources of the underlying network, so that a sub-optimal performance of the virtual networks may be achieved. Therefore, we propose a Deep Reinforcement Learning (DRL) approach to make the virtual networks cooperate with each other through the SDN controller. A cooperative solution based on the asymmetric Nash bargaining is proposed for co-existing virtual networks to improve their performance. Moreover, the Markov Chain model and DRL resolution are introduced to leverage the heterogeneous performance goals of virtual networks. The implementation of the approach is introduced, and simulation results confirm the performance improvement of the latency sensitive, loss-rate sensitive and throughput sensitive heterogeneous vehicular networks using our cooperative solution.  相似文献   
5.
本文以云杉八齿小蠹Ips typographus Linnaeus为例,经标本选取,观察虫体整体形态,绘制整体结构草图,电子显微镜观察局部、得到局部数字图像,分别建立虫体每一部分的高精度细节。把模型每部分拼装在一起组成整体模型,构建出了云杉八齿小蠹三维虚拟昆虫数字化模型。  相似文献   
6.
王芳  林伟国  常新禹  邱宪波 《化工学报》2019,70(12):4898-4906
目前管道泄漏检测方法可有效检测突发泄漏,对于缓慢泄漏则存在检测灵敏度低、定位不准确等问题。基于此,提出了一种基于信号增强的缓慢泄漏检测方法。通过信号压缩(抽取及移位)克服缓慢泄漏压力信号下降平缓的缺点;根据声波信号具有波形尖锐突出、对突发泄漏敏感的优点,通过建立以压力为输入、虚拟声波为输出的声波信号变送器模型,将压力信号转换为声波信号,克服了泄漏压力信号容易被淹没在管道压力波动及背景噪声中的缺点,实现了缓慢泄漏信号的增强;利用临近插值方法重构虚拟声波信号,基于延时互相关分析实现了缓慢泄漏的准确定位。实验结果表明,该方法具有显著的信号增强效果和定位精度,实现了缓慢泄漏的准确检测。  相似文献   
7.
Abstract

Industry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel concept of developing experience-based virtual models of engineering entities, process, and the factory is presented. These models of production units, processes, and procedures are accomplished by virtual engineering object (VEO), virtual engineering process (VEP), and virtual engineering factory (VEF), using the knowledge representation technique of Decisional DNA. This blend of the virtual and physical domains permits monitoring of systems and analysis of data to foresee problems before they occur, develop new opportunities, prevent downtime, and even plan for the future by using simulations. Furthermore, the proposed virtual model concept not only has the capability of Query Processing and Data Integration for Industrial Data but also real-time visualization of data stream processing.  相似文献   
8.
9.
金鑫城  孙浩睿 《发电技术》2020,41(2):137-205
泛在电力物联网是物联网在电力领域的具体体现,建设泛在电力物联网是推进"三型两网"建设的关键环节,也是实现能源转型的必要手段。阐述了泛在电力物联网的定义,从供电公司角度出发,根据北京经济技术开发区实际情况,讨论了依托地区特点的泛在电力物联网实施策略和实际应用场景,分析了可能遇到的问题。得出结论:随着泛在电力物联网的深入建设,供电公司能够为电力客户提供多元化服务,提高客户满意度;地市供电公司能够依托泛在电力物联网开展更多电力相关业务;泛在电力物联网的安全性、实用性、有效性是发展面临的首要问题。  相似文献   
10.
ABSTRACT

The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users’ capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号