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Cultural Heritage Preservation Using Constructive Shape Modeling
Authors:C. Vilbrandt  G. Pasko  A. Pasko  P.-A. Fayolle  T. Vilbrandt  J. R. Goodwin  J. M. Goodwin   T. L. Kunii
Affiliation:University of Aizu, Department of Computer Software, Aizu-Wakamatsu, Japan;IT Institute of Kanazawa Institute of Technology, Tokyo, Japan;Hosei University, Department of Digital Media, Tokyo, Japan;Director of the Aizu History Project, Los Angeles (CA), USA;University of California Los Angeles, Department of Computer Science, Los Angeles (CA), USA;myth-works.com, Japan and USA
Abstract:Issues of digital preservation of shapes and internal structures of historical cultural objects are discussed. An overview of existing approaches to digital preservation related to shape modeling is presented and corresponding problems are considered. We propose a new digital preservation paradigm based on both constructive modeling reflecting the logical structure of the objects and open standards and procedures. Constructive Solid Geometry (CSG) and Function Representation (FRep) are examined and practically applied as mathematical representations producing compressed yet precise data structures, thus providing inter‐operability between current and future computer platforms crucial to archiving. Examples of CSG reconstruction of historical temples and FRep modeling of traditional lacquer ware are given. We examine the application of fitting of a parameterized FRep model to a cloud of data points as a step towards automation of the modeling process. Virtual venues for public access to cultural heritage objects including real time interactive simulation of cultural heritage sites over the Web are discussed and illustrated.
Keywords:cultural heritage  digital preservation  shape modeling  constructive solid geometry  function representation  implicit surfaces  fitting  virtual environments  I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling, Boundary representations, Constructive solid geometry (CSG)**, Curve, surface, solid, and object representations, Function representation, Modeling packages  I.3.6 [Computer Graphics]: Methodology and Techniques, Graphics data structures and data types, Languages, Standards  I.3.8 [Computer Graphics]: Applications – simulation, digital preservation of cultural heritage
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