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基于分块和包围球误差函数的地形绘制方法
引用本文:杨莹,冯立颖,赵静,陈利.基于分块和包围球误差函数的地形绘制方法[J].计算机工程,2010,36(15):199-201.
作者姓名:杨莹  冯立颖  赵静  陈利
作者单位:1. 燕山大学里仁学院,秦皇岛,066004
2. 燕山大学图书馆,秦皇岛,066004
基金项目:国家自然科学基金资助项目 
摘    要:针对大规模地形数据庞大、绘制速度慢的问题,提出一种基于数据分块和包围球误差函数的地形绘制方法。该方法对数据进行分块组织,按行列顺序对数据块编号,实现对地形数据的部分读取。依据视点可见性判断,实时调入可见数据块,设计一种基于包围球的误差函数,通过三角形二叉树构建层次细节模型,实现大规模地形实时绘制。实验结果表明该方法可以取得较高的帧速率和较好的绘制效果。

关 键 词:地形  数据分块  误差函数  包围球

Terrain Rendering Method Based on Blocking and Enclosing Ball Error Metric
YANG Ying,FENG Li-ying,ZHAO Jing,CHEN Li.Terrain Rendering Method Based on Blocking and Enclosing Ball Error Metric[J].Computer Engineering,2010,36(15):199-201.
Authors:YANG Ying  FENG Li-ying  ZHAO Jing  CHEN Li
Affiliation:(1. Liren College, Yanshan University, Qinhuangdao 066004; 2. Library of Yanshan University, Qinhuangdao 066004)
Abstract:Aiming at the problem of large number of terrain data and low speed of terrain rendering, this paper presents a terrain rendering method based on data block and enclosing ball error metric. It organizes data block partition, indexes data blocking based on the order of row and line, implements the local loading of terrain data. It implements the real-time loading of terrain data by visibility estimation. For the data blocking in view field, an error metric based on enclosing ball is designed. The metric constructs Level Of Detail(LOD) model by using triangle bin-tree. The terrain rendering method implements large scale terrain real-time rendering. Experimental results show that the method can achieve a high frame speed and a good visual effect.
Keywords:terrain  data blocking  error metric  enclosing ball
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