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隐式曲面的快速适应性多边形化算法
引用本文:庞明勇,卢章平,潘志庚.隐式曲面的快速适应性多边形化算法[J].计算机辅助设计与图形学学报,2004,16(11):1511-1516.
作者姓名:庞明勇  卢章平  潘志庚
作者单位:1. 南京大学计算机科学与技术系,南京,210093
2. 江苏大学图形技术研究所,镇江,212013
3. 浙江大学CAD & CG国家重点实验室,杭州,310027
摘    要:通过将隐式曲面多边形化过程分为“构造”和“适应性采样”两个阶段,实现了隐式曲面多边形逼近网格的适应性构造.通过基于空间延展的Marching Cubes方法得到隐式曲面较为粗糙的均匀多边形化逼近,根据曲面上的局部曲率分布,运用适应性细分规则对粗糙网格进行细分迭代,并利用梯度下降法将细分出的新顶点定位到隐式曲面上;最终得到的多边形网格是适应性的单纯复形网格,其在保持规定逼近精度的前提下,减少了冗余三角形的产生,网格质量有明显改善.该算法可用于隐式曲面的交互式可视化过程.

关 键 词:隐式曲面  多边形化  适应性细分  网格生成

Rapid Polygonization of Implicit Surface Based on Adaptive Subdivision
Pang Mingyong,Lu Zhangping,Pan Zhigeng.Rapid Polygonization of Implicit Surface Based on Adaptive Subdivision[J].Journal of Computer-Aided Design & Computer Graphics,2004,16(11):1511-1516.
Authors:Pang Mingyong  Lu Zhangping  Pan Zhigeng
Affiliation:Pang Mingyong 1) Lu Zhangping 2) Pan Zhigeng 3) 1)
Abstract:This paper describes an adaptive and efficient algorithm for polygonization of implicit surfaces The algorithm covers two steps: initial polygonization and adaptive refinement In the first step, an initial coarse triangular mesh is created from the implicit surface using a variation of the traditional Marching Cubes Algorithm And then in the second step, the triangles in the coarse mesh are recursively subdivided by employing a sampling rate that varies spatially according to local complexity of the surface The vertices newly created in the refined mesh are projected onto the implicit surface by gradient-descending method Consequently, the algorithm produces the minimum number of polygons required to approximate the surface with a desired precision and the final mesh is simplicial complex Our algorithm can be used in the real-time environment of visualization to implicit surfaces
Keywords:implicit surface  polygonization  adaptive subdivision  mesh generation
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