How to ameliorate negative effects of violent video games on cooperation: Play it cooperatively in a team |
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Authors: | Tobias Greitemeyer Eva Traut-Mattausch Silvia Osswald |
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Affiliation: | 1. Department of Psychology, University of Innsbruck, Austria;2. Department of Psychology, University of Salzburg, Austria;3. Department of Psychology, Ludwig-Maximilians-University, Germany |
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Abstract: | The present research tests the idea that playing a team-player video game in which players work together as teammates and assist each other in achieving a common goal ameliorates the negative effects of violent video game play on cooperative behavior. In fact, two studies revealed that, relative to a single-player mode, playing a cooperative team-player violent video game increased cooperation in a decision dilemma task. Importantly, cooperative behavior generalized across targets in that the decision dilemma was played with a partner who was not the video game play partner. Mediation analyses revealed that cooperative team-play promoted feelings of cohesion, which activated trust norms, which in turn increased cooperative behavior. |
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Keywords: | Violent video games Cooperation Video game context Media effects Trust |
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