Exploring different technological platforms for supporting co-located collaborative games in the classroom |
| |
Authors: | Alejandro Echeverrí a,Matí as Amé stica,Francisca Gil,Miguel Nussbaum,Enrique Barrios,Sandra Leclerc |
| |
Affiliation: | Pontificia Universidad Católica de Chile, Department of Computer Science, Chile |
| |
Abstract: | Computer Supported Collaborative Learning is a pedagogical approach that can be used for deploying educational games in the classroom. However, there is no clear understanding as to which technological platforms are better suited for deploying co-located collaborative games, nor the general affordances that are required. In this work we explore two different technological platforms for developing collaborative games in the classroom: one based on augmented reality technology and the other based on multiple-mice technology. In both cases, the same game was introduced to teach electrostatics and the results were compared experimentally using a real class. |
| |
Keywords: | Learning games Collaborative learning Augmented reality |
本文献已被 ScienceDirect 等数据库收录! |
|