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Exploring different technological platforms for supporting co-located collaborative games in the classroom
Authors:Alejandro Echeverrí  a,Matí  as Amé  stica,Francisca Gil,Miguel Nussbaum,Enrique Barrios,Sandra Leclerc
Affiliation:Pontificia Universidad Católica de Chile, Department of Computer Science, Chile
Abstract:Computer Supported Collaborative Learning is a pedagogical approach that can be used for deploying educational games in the classroom. However, there is no clear understanding as to which technological platforms are better suited for deploying co-located collaborative games, nor the general affordances that are required. In this work we explore two different technological platforms for developing collaborative games in the classroom: one based on augmented reality technology and the other based on multiple-mice technology. In both cases, the same game was introduced to teach electrostatics and the results were compared experimentally using a real class.
Keywords:Learning games   Collaborative learning   Augmented reality
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