首页 | 本学科首页   官方微博 | 高级检索  
     


Understanding users’ motivations to engage in virtual worlds: A multipurpose model and empirical testing
Authors:Tibert Verhagen  Frans Feldberg  Bart van den Hooff  Selmar Meents  Jani Merikivi
Affiliation:1. Faculty of Economics and Business Administration, VU University Amsterdam, Amsterdam, The Netherlands;2. Turku School of Economics, Turku, Finland
Abstract:Despite the growth and commercial potential of virtual worlds, relatively little is known about what drives users’ motivations to engage in virtual worlds. This paper proposes and empirically tests a conceptual model aimed at filling this research gap. Given the multipurpose nature of virtual words the model integrates extrinsic and intrinsic motivation as behavioral determinants. By making use of the literature on information system value and motivation theory four important system-specific virtual world characteristics (economic value, ease of use, escapism, visual attractiveness) are added as motivational drivers. Using structural equation modeling on a sample of 846 users of the virtual world Second Life the hypotheses were tested. The results support the model; they confirm the role of extrinsic and intrinsic motivation as behavioral determinants and show how and to what extent the four system-specific elements function as motivational basis. Implications for research and practice are discussed.
Keywords:Virtual worlds   Multipurpose information systems   Information system value   Motivation theory   Extrinsic motivation   Intrinsic motivation
本文献已被 ScienceDirect 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号