首页 | 本学科首页   官方微博 | 高级检索  
     

基于OpenGL迭代函数植物建模算法的改进及实现
引用本文:王志维,江梦璇,李 晖.基于OpenGL迭代函数植物建模算法的改进及实现[J].武汉工程大学学报,2016,38(2):204-208.
作者姓名:王志维  江梦璇  李 晖
作者单位:武汉工程大学计算机科学与工程学院,湖北 武汉 430205
摘    要:提出了一种改进的基于OpenGL迭代函数植物几何建模方法,提高了植物模型的真实感. 在传统方法中融合遗传算法对树木模型的构建过程进行优化,并且引入风场以实现对树木的动态模拟. 结果显示该方法所构造的树木模型具有更加明显的分形姿态,随着迭代次数的增加,树木逼真度提高. 在实验仿真条件下,通过绘点操作模拟逼真度最高能够达到96%.

关 键 词:植物几何建模  迭代函数系统  遗传算法  真实感

Improvement and Implementation of Plant Modeling Algorithm of Iterative Function Based on OpenGL
Authors:WANG Zhiwei  JIANG Mengxuan  LI Hui
Affiliation:School of Computer Science and Engineering, Wuhan Institute of Technology, Wuhan 430205,China
Abstract:In this paper, an improved plant-geometric modeling method of iteration function based on OpenGL was proposed for improving the realistic feature of plant-model, in which the construction of the tree-model was optimized by adding genetic algorithm to the traditional method, and the dynamic simulation of the trees was achieved by introducing the wind field. The results show that the improved method produces much more obvious fractal shapes, and the realism of trees is improved with the iterations increasing. The highest fidelity can be up to 96% under the condition of experimental simulation by draw point operation.
Keywords:plants geometric modeling  iteration function system  genetic algorithm  realism  
本文献已被 CNKI 等数据库收录!
点击此处可从《武汉工程大学学报》浏览原始摘要信息
点击此处可从《武汉工程大学学报》下载全文
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号