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一种基于Shadow Mapping的阴影生成改进算法
引用本文:谭同德,许绘香,赵红领,余晓霞. 一种基于Shadow Mapping的阴影生成改进算法[J]. 计算机工程与应用, 2008, 44(32): 165-168. DOI: 10.3778/j.issn.1002-8331.2008.32.049
作者姓名:谭同德  许绘香  赵红领  余晓霞
作者单位:郑州大学,信息工程学院,郑州,450052;郑州大学,信息工程学院,郑州,450052;中州大学,信息工程学院,郑州,450044
基金项目:国家重点基础研究发展计划(973计划),河南省自然科学基金
摘    要:Shadow Mapping算法是目前广泛应用的阴影渲染方法,但该方法容易产生走样,特别是不能满足大规模场景中阴影的真实性和实时性要求。对此,提出一种利用平行面分割的改进Shadow Mapping算法,减少了算法运行时的缓冲空间,提高了阴影质量,尤其适合于动态大规模环境中实时阴影的生成。并用VS2005和OpenSceneGraph实现了算法的绘制过程,达到满意的视觉效果和生成速度。

关 键 词:阴影映射(Shadow Mapping)算法  大规模  虚拟  分割
收稿时间:2007-12-10
修稿时间:2008-2-27 

Improved arithmetic of shadow generation based on Shadow Mapping
TAN Tong-de,XU Hui-xiang,ZHAO Hong-ling,YU Xiao-xia. Improved arithmetic of shadow generation based on Shadow Mapping[J]. Computer Engineering and Applications, 2008, 44(32): 165-168. DOI: 10.3778/j.issn.1002-8331.2008.32.049
Authors:TAN Tong-de  XU Hui-xiang  ZHAO Hong-ling  YU Xiao-xia
Affiliation:1.College of Information Engineering,Zhengzhou University,Zhengzhou 450052,China 2.College of Information Engineering,Zhongzhou University,Zhengzhou 450044,China
Abstract:Shadow Mapping approach is one of the most widely used way of shadow generation,but it usually suffers from alias- ing problem,and can not meet the requirement of reality and real-time performance in the shadow generation of large-scale scene.So,this paper proposes an improved method based on Shadow Mapping,which can produce real-time shadowing effects with less texture memory but significant improvement of shadow qualities,especially for the dynamic and large-scale virtual environ- ments.The improved algorithm is implemented in VS2005 and OpenSceneGraph,and it can satisfy the requirement of quality and real-time performance.
Keywords:Shadow Mapping  large-scale  virtual  split
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