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基于Flash Sprite容器的分形算法
引用本文:黄岩峰.基于Flash Sprite容器的分形算法[J].电子工程师,2009(12):26-29.
作者姓名:黄岩峰
作者单位:南京邮电大学通达学院,江苏省南京市210003
摘    要:介绍了一种基于Flash Sprite显示对象容器的分形算法。Flash在计算机视觉显示方面具有独特的优势。采用Flash软件实现的分形图形,可以充分利用Flash软件在动画制作方面的优势,动态地表现分形图形的迭代生成全过程;直观地显示分形图形由一个简单的形状,依照简单的分形规则,经过逐次演化,形成一个复杂的分形图形。利用面向对象的Flash ActionScript3动作脚本及Flash Sprite容器形成的分形图形生成算法,极大地简化了分形图形编程实现,使得分形图形的实现大大得到了简化。文中以Koch曲线为例介绍了基于Flash Sprite容器的分形动画实现方法。

关 键 词:分形  迭代  Flash  Sprite容器  多坐标系

A Fractal Algorithm Based on Flash Sprite
HUANG Yanfeng.A Fractal Algorithm Based on Flash Sprite[J].Electronic Engineer,2009(12):26-29.
Authors:HUANG Yanfeng
Affiliation:HUANG Yanfeng (Tongda Institute,Nanjing University of Posts and Telecommunications, Nanjing 210003, China )
Abstract:This paper introduces a fractal algorithm based on Flash Sprite object containers . Flash software has the unique advantage and characteristic in the field of computer vision display. Using Flash software to realize fractal graphic, we can make full use of Flash animation software's advantages. We can show the process of an image from a simple shape, according to a simple sub-shape rules, to the complex fractal images. Fractal algorithm based on object-oriented Flash ActionScript3 and Flash Sprite container makes the realization of fractal images has been greatly simplified. In this paper, Koch taken as an example presents a realization of fractal methods based on flash sprite.
Keywords:fractal  iteration  Flash Sprite container  muhi-coordinate system
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