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基于Vega的通用面向对象仿真程序
引用本文:姚和平,马捷中,王季,翟正军,李雪.基于Vega的通用面向对象仿真程序[J].计算机工程,2007,33(14):251-253.
作者姓名:姚和平  马捷中  王季  翟正军  李雪
作者单位:西北工业大学计算机学院,西安,710072
摘    要:Vega已经成为视景仿真领域的主流开发工具,但其提供的API是面向过程的,为大型仿真系统的开发带来很大的复杂性,且程序的重用性很低。基于Vega的视景仿真系统在结构上有很大的相似性,且大部分程序代码具有通用性。该文结合Vega提供的接口和基于Vega的视景仿真系统的特点,将这些接口进行面向对象的封装,并提供一种通用的面向对象程序框架。

关 键 词:Vega  视景仿真  面向对象  框架结构
文章编号:1000-3428(2007)14-0251-03
修稿时间:2006-07-28

Universal Objected-oriented Framework of Vega-based Simulation Program
YAO Heping,MA Jiezhong,WANG Ji,ZHAI Zhengjun,LI Xue.Universal Objected-oriented Framework of Vega-based Simulation Program[J].Computer Engineering,2007,33(14):251-253.
Authors:YAO Heping  MA Jiezhong  WANG Ji  ZHAI Zhengjun  LI Xue
Affiliation:(College of Computer, Northwestern Polytechnical University, Xi’an 710072)
Abstract:Vega has already become the common development tools in the scene simulation, but the API of Vega is process-oriented. It makes the development of large-scale system very complex and the reuse of the code very low. By analyzing different Vega based scene simulation systems, these systems have great similarities in program structure and commonability in the code. This paper combines the interface that Vega offered with characteristic of scene simulation and encapsulated the interface progressively to make it have the properties of objected-oriented, and offers a kind of common program structure.
Keywords:Vega  scene simulation  objected-oriented  framework
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