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基于沉浸理论的儿童教育类APP交互设计
引用本文:黄瑞.基于沉浸理论的儿童教育类APP交互设计[J].包装工程,2018,39(10):177-181.
作者姓名:黄瑞
作者单位:武汉设计工程学院,武汉,430205
摘    要:目的分析儿童教育类APP的发展现状及交互设计现状,探寻其在交互体验上的不足之处。探讨沉浸理论对于儿童教育类APP交互设计的可行性、有效性及实用性,并针对该类APP的沉浸式交互体验设计提出一些设计策略和建议。方法通过对儿童的认知能力、视觉和听觉特征、能力限度等方面的行为特征分析,结合APP实际案例,并以沉浸理论为指导来探索虚拟学习环境系统设计的关键因素,进而探寻儿童教育类APP的交互体验优化方案。结论在儿童教育类APP的交互逻辑架构设计和系统表象设计中,应充分考虑儿童的心理认知能力和行为限度,强调以儿童体验为核心,尤其以沉浸理论为指导,进而从交互和表象两个方面去营造强烈的临场感、参与感和成就感,来提升儿童学习的主动性及学习效率。

关 键 词:沉浸理论  交互设计  儿童特征  用户体验
收稿时间:2017/12/26 0:00:00
修稿时间:2018/5/20 0:00:00

Interactive Design of Children Education APP Based on the Flow Theory
HUANG Rui.Interactive Design of Children Education APP Based on the Flow Theory[J].Packaging Engineering,2018,39(10):177-181.
Authors:HUANG Rui
Affiliation:Wuhan Institute of Design and Sciences, Wuhan 430205, China
Abstract:It aims to analyze the development status and interaction design status of APP in children''s education, and explore its shortcomings in interactive experience. It explores the feasibility, validity and practicality of the application of the flow theory to interactive design in children education APP, and provides some design strategies and suggestions for immersive interactive experience design of such APP. Actual APP cases are combined with analysis of children''s cognitive ability, visual and auditory characteristics, ability limits and other aspects of behavior characteristics to use the flow theory to probe into key factors in the simulation design of the learning environment system. Furthermore, an optimization solution for interactive experience of children education APP is formulated. In the interactive logic architecture design of children''s education class APP and the design of the system image, we should take full consideration of the children''s psychological cognitive ability and the behavior limit, emphasize the children''s experience as the core, especially the immersion theory as the guidance, and then create a strong sense of field, participation and achievement from the interaction and image, and promote the children''s learning initiative and learning efficiency.
Keywords:flow theory  interactive design  children''s identity  user experience
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