首页 | 本学科首页   官方微博 | 高级检索  
     


Innovate or game over? Examining effects of product innovativeness on video game success
Authors:Handrich  Franziska  Heidenreich  Sven  Kraemer  Tobias
Affiliation:1.Faculty of Human and Business Sciences, Saarland University, Building C3 1, 66123, Saarbruecken, Saarland, Germany
;2.Institute for Management, University of Koblenz–Landau, Universit?tsstra?e 1, 56070, Koblenz, Germany
;
Abstract:

In recent years, the video game industry has invested significant amounts in the development of innovative elements for its products. However, it is still subject to debate whether these R&D investments always pay off. While prior research has confirmed that enhancing product innovativeness increases business performance in certain industries, corresponding findings for the video game market are lacking. This might be a result of missing theoretical conceptualizations and adequate empirical operationalizations of game innovativeness. Addressing this research gap, this study provides the first conceptualization and operationalization of game innovativeness, shedding first light on its performance effects. Based on longitudinal data on 351 computer games, our findings confirm that innovations in the game’s presentation and principle enhance short-term success, whereas innovations in a game’s storyline can be more of a hindrance than a godsend for companies. However, our results also show that performance effects of game innovativeness diminish over time.

Keywords:
本文献已被 SpringerLink 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号