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战略决策模拟中协作对抗空间的研究与设计
引用本文:胡晓峰,司光亚,吴琳,黄谦.战略决策模拟中协作对抗空间的研究与设计[J].小型微型计算机系统,2000,21(9):901-904.
作者姓名:胡晓峰  司光亚  吴琳  黄谦
作者单位:国防大学训练模拟中心,北京,100091
基金项目:国家 8 6 3-30 6高技术研究计划,国防大学战略模拟实验室提供了支持
摘    要:决策模拟过程一般采用讨论式对抗模拟的方法来实现,这种既要求支持个人研究,又要求小组协作,还要能够实现多组对抗的系统,在设计和实现上都需要找到一种方法,将这几个概念统一起来,本文提出一种“空间”的概念,将个人研究,小组协作和多组对抗通过“空间”实现了逻辑上的统一,为实现战略决策综合集成研讨与模拟环境奠定了理论的基础,并已经在实践中得到了证实。

关 键 词:战略决策模拟  协作对抗空间  作战模拟  军事

STUDY AND IMPLEMENTATION OF COLLABORATIVE GAMING SPACE IN STRAT-GIC DECISION METASYNTHESIS ENGINEERING ENVIRONMENT SYSTEM SDS2000
HU Xiao-feng,SHI Guang-ya,WU Lin,HUANG Qian.STUDY AND IMPLEMENTATION OF COLLABORATIVE GAMING SPACE IN STRAT-GIC DECISION METASYNTHESIS ENGINEERING ENVIRONMENT SYSTEM SDS2000[J].Mini-micro Systems,2000,21(9):901-904.
Authors:HU Xiao-feng  SHI Guang-ya  WU Lin  HUANG Qian
Affiliation:National Defense University of China Beijing 100091
Abstract:The simulation process of strategic decision analysis and training is implemented in the general way of seminar gaming. It is important to find a unif orm method to build a system that can support individual research, group coopera tive work and groups war gaming each other. In this paper, we put forward a conc ept of "space", to make individual research, group cooperative work and groups w ar gaming with a logical uniform manner, and implemented in SDS2000 system.
Keywords:Metasynthesis  Cooperative work  War gaming  St rategic decision
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