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Problematic Internet use and psychosocial well-being among MMO players
Authors:Scott Caplan   Dmitri Williams  Nick Yee
Affiliation:aUniversity of Delaware, USA;bUniversity of Southern California, Annenberg School for Communication, 734 W. Adams Blvd., Los Angeles, CA 90089, USA;cDepartment of Communication, Stanford University, 450 Serra Mall, Building 120, Stanford, CA 94305, USA
Abstract:The current study examined problematic Internet use (PIU) among people who play MMO games and sought to determine whether aspects of the MMO experience are useful predictors of PIU. The study sought to determine whether game-related variables could predict PIU scores after accounting for their relationships with psychosocial well-being. Novel methods allowed us, for the first time, to connect in-game behaviors with survey results of over 4000 MMO players. The results revealed that MMO gaming variables contributed a substantively small, but statistically significant amount of explained variance to PIU scores.
Keywords:MMO   Problematic Internet use   Gaming   Well-being   MMORPG
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