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实时渲染应用程序中着色器的管理和控制
引用本文:陈月华,郑春辉,韩纪庆. 实时渲染应用程序中着色器的管理和控制[J]. 哈尔滨工业大学学报, 2009, 41(3): 63-66
作者姓名:陈月华  郑春辉  韩纪庆
作者单位:陈月华,韩纪庆,CHEN Yue-hua,HAN Ji-qing(哈尔滨工业大学,计算机科学与技术学院,哈尔滨,150001);郑春辉,ZHENG Chun-hui(哈尔滨工业大学,媒体技术与艺术系,哈尔滨,150001)  
摘    要:针对CgFX框架和E ffect框架对着色器管理和控制的异同及复杂程度,为程序设计者建构了一个通用的着色器渲染管理机制.本文通过分析已有渲染框架下着色器与应用程序之间的通信及场景管理方法,抽象并封装出着色器与应用程序之间的通用接口,提出通用渲染框架的优化方案.结果证明,这种解决方案为渲染效果创建者提供了一个简单便捷的自动处理环境,解决了不同着色器语言在应用程序中的整合问题.

关 键 词:CgFX框架  Effect框架  着色器  实时渲染应用程序

Management and control of shaders based on real-time rendering
CHEN Yue-hua,ZHENG Chun-hui,HAN Ji-qing. Management and control of shaders based on real-time rendering[J]. Journal of Harbin Institute of Technology, 2009, 41(3): 63-66
Authors:CHEN Yue-hua  ZHENG Chun-hui  HAN Ji-qing
Affiliation:1(1.School of Computer Science and Technology,Harbin Institute of Technology,Harbin 150001,China;2.Dept.of New Media and Art,Harbin Institute of Technology,Harbin 150001,China)
Abstract:According to the differences and complexity of CgFX framework and Effect framework,a generic shader rendering and management mechanism is constructed.This thesis analyzes the scene management approach and the communication between shader and the application,Abstracts and capsulizes a generic interface between shader and application,and provides an optimized solution for the generic rendering framework.Practice has proved that such a solution provides an easy and convenient automatic processing environment for the rendering effect creators,and the integration problem between different shader languages is solved.
Keywords:CgFX framework  Effect framework  shader  real-time rendering application
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