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基于GPU的虚拟内窥镜场景实时绘制算法
引用本文:朱兵,付飞蚺.基于GPU的虚拟内窥镜场景实时绘制算法[J].液晶与显示,2013,28(1):127-131.
作者姓名:朱兵  付飞蚺
作者单位:朱兵:中国人民解放军空军航空医学研究所 附属医院, 北京 100089
付飞蚺:长春理工大学 计算机科学技术学院, 吉林 长春 130022
摘    要:为满足影像引导手术(IGS)中高分辨率、海量数据的实时渲染,提出一种基于GPU的虚拟内窥镜场景实时绘制算法。该算法针对虚拟内窥镜渲染数据的特点(管腔数据占总数据比例小,5%左右),首先对图像进行自动分割,得到管腔组织的分割数据;仅将分割后的数据一次载入图像显存,利用光线投射算法进行渲染,并在多GPU负载方面做了优化。充分利用GPU渲染和并行计算的能力,实现了海量数据(1 024×1 024×1 024)的实时渲染。

关 键 词:虚拟内窥镜  GPU  光线投影  负载平衡
收稿时间:2012/11/12

Real-Time Rendering Algorithm of Scene in Virtual Endoscopy Based on GPU
ZHU Bing,FU Fei-ran.Real-Time Rendering Algorithm of Scene in Virtual Endoscopy Based on GPU[J].Chinese Journal of Liquid Crystals and Displays,2013,28(1):127-131.
Authors:ZHU Bing  FU Fei-ran
Affiliation:1.Hospital Attached to Aeromedicine Institute of P.L.A,Beijing 100089,China 2.School of Computer Science and Technology,Changchun University of Science and Technology,Changchun 130022,China)
Abstract:This paper proposed a real-time rendering algorithm of scene in virtual endoscopy based on GPU which will meet the real-time rendering of high resolution and mass data in the imaging guided surgery (IGS). According to the characteristics of the virtual endoscopy rendering data that the lumen data is only a very small proportion (around 5%) of the total, the first thing to do is to finish the automatic segmentation of image and to get the segmentation data of lumen tissue. Then the divided data is loaded into the image memory once and make the rendering by ray casting algorithm. In addition, the multi-GPU loading is optimized. Finally, the real-time rendering of mass data is realized through the full use of rendering and parallel computing with GPU, such as 1 024×1 024×1 024.
Keywords:virtual endoscopy  GPU  ray-casting  load balancing
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