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An Efficient Algorithm for Determining an Aesthetic Shape Connecting Unorganized 2D Points
Authors:S Ohrhallinger  S Mudur
Affiliation:1. Concordia University, , Montréal, Canada;2. Vienna University of Technology, , Vienna, Austria
Abstract:We present anefficient algorithm for determining an aesthetically pleasing shape boundary connecting all the points in a given unorganized set of 2D points, with no other information than point coordinates. By posing shape construction as a minimisation problem which follows the Gestalt laws, our desired shape urn:x-wiley:01677055:cgf12162:equation:cgf12162-math-0001 is non‐intersecting, interpolates all points and minimizes a criterion related to these laws. The basis for our algorithm is an initial graph, an extension of the Euclidean minimum spanning tree but with no leaf nodes, called as the minimum boundary complex urn:x-wiley:01677055:cgf12162:equation:cgf12162-math-0002. urn:x-wiley:01677055:cgf12162:equation:cgf12162-math-0003 and urn:x-wiley:01677055:cgf12162:equation:cgf12162-math-0004 can be expressed similarly by parametrizing a topological constraint. A close approximation of urn:x-wiley:01677055:cgf12162:equation:cgf12162-math-0005, termed urn:x-wiley:01677055:cgf12162:equation:cgf12162-math-0006 can be computed fast using a greedy algorithm. urn:x-wiley:01677055:cgf12162:equation:cgf12162-math-0007 is then transformed into a closed interpolating boundary urn:x-wiley:01677055:cgf12162:equation:cgf12162-math-0008 in two steps to satisfy urn:x-wiley:01677055:cgf12162:equation:cgf12162-math-0009’s topological and minimization requirements. Computing urn:x-wiley:01677055:cgf12162:equation:cgf12162-math-0010 exactly is an NP (Non‐Polynomial)‐hard problem, whereas urn:x-wiley:01677055:cgf12162:equation:cgf12162-math-0011 is computed in linearithmic time. We present many examples showing considerable improvement over previous techniques, especially for shapes with sharp corners. Source code is available online.
Keywords:curve reconstruction  gestalt principles  sparse sampling  I  3  3 [Computer Graphics]: Picture/Image Generation Line and curve generation  I  3  5 [Computer Graphics]: Computational Geometry and Object Modeling Boundary representations  I  4  8 [Computer Graphics]: Scene Analysis Surface Fitting
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