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基于DirectX地图编辑器的研究与设计
引用本文:敖丽敏,王立群,郭树强.基于DirectX地图编辑器的研究与设计[J].现代计算机,2006(6):31-36.
作者姓名:敖丽敏  王立群  郭树强
作者单位:[1]中国农业大学信息与电气工程学院,北京100083 [2]东北电力大学信息工程学院,吉林132012
摘    要:游戏开发引擎中地图编辑器的设计对于能否快捷、高效地实现高质量游戏地图至关重要.程序在.NET环境下设计,应用DirectX技术实现了游戏的地图编辑器.本文主要介绍了DirectX技术,详细论述了游戏地图编辑器主界面的设计及动画等技术的实现,并且对遮挡及半透效果的实现方法进行改进,设计了组合对象的复制、粘贴、移动技术.

关 键 词:图形编程  地图编辑器
收稿时间:2006-03-29
修稿时间:2006-03-29

Study and Design about Map_Editor based on DirectX
AO Li-min,WANG Li-qun,GUO Shu-qiang.Study and Design about Map_Editor based on DirectX[J].Modem Computer,2006(6):31-36.
Authors:AO Li-min  WANG Li-qun  GUO Shu-qiang
Affiliation:1. College of Information and Electrical Engineering, China Agricultural University, Beijing 100083 China; 2. Department of Information Engineering, Northeast China Institute of Electric Power Engineering, Jilin 132012 China
Abstract:The design of Map_Editor in games development engine is very important for completing the high quality of Map in game rapidly and effectively. This program is designed under .NET system, it completes an application program of Map_Editor using DirectX technology. Map_Editor of game, DirectX teehnology are introduced, It diseusses in details about the design of main surfaee and animation technology etc. In addition, changing layer, and half transparence technologes have been improved and copy, paste, and movement functions of combination objeet have been brought forward.
Keywords:DirectX
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