基于负载增量动态反馈的动漫渲染机制研究 |
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引用本文: | 陶胜,倪晓军,严献科. 基于负载增量动态反馈的动漫渲染机制研究[J]. 电脑与信息技术, 2016, 0(6): 4-6. DOI: 10.3969/j.issn.1005-1228.2016.06.002 |
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作者姓名: | 陶胜 倪晓军 严献科 |
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作者单位: | 湖南蓝猫动漫传媒有限公司,湖南,长沙 410205 |
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基金项目: | 湖南省战略性新兴产业科技攻关项目(项目编号2013GK4055)。 |
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摘 要: | 随着计算机软硬件技术的快速发展,近年来动画技术也得到了迅猛发展。文章在分析了集群节点性能值及负载量的计算方法基础上,通过融合了CPU、内存利用率以及I/O通讯速率等相关参数,提出了基于负载增量动态反馈的动漫渲染机制,系统上线后的运营状况表明,该机制结合集群节点的整体性能实现了面向渲染计算的负载均衡调度,提高了动画制作的效率。
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关 键 词: | 动漫 动态反馈 渲染 |
The Research of Animation Rendering Mechanism Based on Load Dynamic Incremental Feedback |
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Abstract: | With the rapid development of computer hardware and software technology,animation technology has been rapidly developed in recent years. This article gives an the analysis of node performance and load of cluster and considers CPU utilization rate,memory utilization rate and I/O communication rate. The paper proposes animation rendering mechanism based on load dynamic incremental feedback. After the launch of the system,the situation shows the mechanism combined with performance of the cluster nodes to realize load balancing scheduling for rendering computing and improve the efficiency of animation production. |
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Keywords: | animation dynamic feedback render |
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