Developing inclusive e-learning systems |
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Authors: | Anthony Savidis Dimitris Grammenos Constantine Stephanidis |
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Affiliation: | (1) Institute of Computer Science, Foundation for Research and Technology – Hellas (FORTH), 70013 Heraklion, Crete, Greece;(2) Department of Computer Science, University of Crete, Crete, Greece |
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Abstract: | The requirement for e-inclusion relates to the employment of appropriate development strategies for software applications and services so as to accomplish accessibility and increased interaction quality at deployment time. Inclusive e-learning is the outcome from the application of e-inclusion design and implementation methods in the context of e-learning systems. This paper reports consolidated development experience from the construction of the following e-learning systems: (a) training applications for hand-motor impaired users and for people with cognitive disabilities; (b) learner-adapted courseware and (c) a universally accessible educational computer game. In this context, the primary emphasis is placed on the reporting of the design and implementation aspects to accommodate the inclusive system characteristics, rather than on the typical e-learning software engineering approaches. |
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Keywords: | Inclusive e-learning Accessible training applications Learner-adapted courseware Universally accessible computer games |
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