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Investigating the impact of video games on high school students’ engagement and learning about genetics
Authors:Leonard A. Annetta  James MinogueShawn Y. Holmes  Meng-Tzu Cheng
Affiliation:North Carolina State University, College of Education, Department of Mathematics, Science and Technology Education, Poe Hall Box 7801, Raleigh, NC 27695-7801, United States
Abstract:The popularity of video games has transcended entertainment crossing into the world of education. While the literature base on educational gaming is growing, there is still a lack of systematic study of this emerging technology’s efficacy. This quasi-experimental study evaluated a teacher created video game on genetics in terms of its affective and cognitive impact on student users. While statistical results indicated no differences (p > .05) in student learning as measured by our instrument, there were significant differences (p < .05) found in the participants’ level of engagement while interfacing with the video game. Implications on this emerging line of inquiry are discussed.
Keywords:Applications in subject areas   Interactive learning environments   Pedagogical issues   Secondary education   Virtual reality
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