Investigating the impact of video games on high school students’ engagement and learning about genetics |
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Authors: | Leonard A. Annetta James MinogueShawn Y. Holmes Meng-Tzu Cheng |
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Affiliation: | North Carolina State University, College of Education, Department of Mathematics, Science and Technology Education, Poe Hall Box 7801, Raleigh, NC 27695-7801, United States |
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Abstract: | The popularity of video games has transcended entertainment crossing into the world of education. While the literature base on educational gaming is growing, there is still a lack of systematic study of this emerging technology’s efficacy. This quasi-experimental study evaluated a teacher created video game on genetics in terms of its affective and cognitive impact on student users. While statistical results indicated no differences (p > .05) in student learning as measured by our instrument, there were significant differences (p < .05) found in the participants’ level of engagement while interfacing with the video game. Implications on this emerging line of inquiry are discussed. |
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Keywords: | Applications in subject areas Interactive learning environments Pedagogical issues Secondary education Virtual reality |
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