Virtual marionettes: a system and paradigm for real-time 3D animation |
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Authors: | Adi Bar-Lev Alfred M. Bruckstein Gershon Elber |
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Affiliation: | (1) Computer Science Department, Technion, I.I.T., 32000 Haifa, Israel |
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Abstract: | This paper describes a computer graphics system that enables users to define virtual marionette puppets, operate them using relatively simple hardware input devices, and display the scene from a given viewpoint on the computer screen. This computerized marionette theater has the potential to become a computer game for children, an interaction tool over the Internet, enabling the creation of simultaneously viewed and operated marionette show by users on the World Wide Web, and, most importantly, a versatile and efficient professional animation system. |
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Keywords: | Computer graphics system Virtual marionettes Computer game Animation system RealTime physics-based animation |
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