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Determining literariness in interactive fiction
Authors:Neil Randall
Affiliation:(1) Department of English, University of Waterloo, N2L 3G1 Waterloo, Ontario, Canada
Abstract:The authors of interactive fiction are beginning to demonstrate a concern for the literariness of their product. Literariness, as defined by Shklovskij and the Russian Formalists, is the quality of ldquomaking strangerdquo that which is linguistically familiar, a quality Shklovskij termed ostranenie. By applying the principle of ostranenie, as well as other well-known literary principles, to the most serious interactive fictions, we can determine if this new genre exhibits the features of literariness. A study of Mindwheel, Brimstone, Breakers, A Mind Forever Voyaging, Portal, and Trinity suggest that the literariness of interactive fiction comes out of its concern both for ldquomaking strangerdquo what is familiar and for ldquomaking familiarrdquo what is strange.Neil Randall has published several role-playing games, and is working on a full-length critical study of interactive fiction. He is currently assistant professor of English.
Keywords:interactive fiction  literariness  canonization  ostranenie  gap  strangeness  Shklovskij  Portal
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