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一种分布式实时视景仿真系统中的DR算法研究
引用本文:贺晓鹏,石生明,廖虎雄,凌云翔.一种分布式实时视景仿真系统中的DR算法研究[J].计算机工程与科学,2007,29(6):45-46.
作者姓名:贺晓鹏  石生明  廖虎雄  凌云翔
作者单位:[1]国防科技大学信息系统与管理学院,湖南长沙410073 [2]工商银行科技部,湖南衡阳421001
摘    要:在分布式实时视景仿真系统中,由于多武器平台的客观因素,使得系统中网络传输数据量大大增加,DR算法是DIS中提出的减少网络传输数据量的重要方法。本文根据实际分布式实时视景仿真系统中常用的数据标准,提出了一种时间步长具有可变性的通用DR算法,并通过实验数据说明二阶和三阶算法的适用范围。

关 键 词:视景仿真  网络数据量  DR算法
文章编号:1007-130X(2007)06-0045-02
修稿时间:2006-05-242006-10-24

Research on the DR Algorithm in a Distributed Real-Time Visual Simulation System
HE Xiao-peng,SHI Sheng-ming,LIAO Hu-xiong,LING Yun-xiang.Research on the DR Algorithm in a Distributed Real-Time Visual Simulation System[J].Computer Engineering & Science,2007,29(6):45-46.
Authors:HE Xiao-peng  SHI Sheng-ming  LIAO Hu-xiong  LING Yun-xiang
Affiliation:1.School of Information Systems and Management,National University of Defense Technology,Changsha 410073; 2.Scientific Department of ICBC,Hengyang 421001,China
Abstract:In distributed real-time visual simulation systems, because of the objective demand of multiple weapon platforms, the amount of data transmission in network greatly increases. The DR algorithm is an important method of decreasing the amount of network transfer data, which is introduced in DIS. According to the commonly used data standard in praetical distributed real-time visual simulation systems, a kind of current DR algorithm which has a changeable time stepwise is put forward and the applied range of the two-order and three-order algorithm is put forth according to the experimental data.
Keywords:visual simulation  amount of data transmission in network  dead reckoning algorithm
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