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Complexity of question/answer games
Authors:Sarmad Abbasi  Numan Sheikh
Affiliation:1. 117-BB, DHA Phase IV, Lahore, Pakistan;2. Department of Computer Science, Lahore University of Management Sciences, Opposite Sector “U”, DHA, Lahore, Pakistan
Abstract:Question/Answer games (Q/A games for short) are a generalization of the Rényi–Ulam game and they are a model for information extraction in parallel. A Q/A game, G=(D,s,(q1,…,qk))G=(D,s,(q1,,qk)), is played on a directed acyclic graph, D=(V,E)D=(V,E), with a distinguished start vertex ss. In the iith round, Paul selects a set, Qi⊆VQiV, of at most qiqi non-terminal vertices. Carole responds by choosing an outgoing edge from each vertex in QiQi. At the end of kk rounds, Paul wins if Carole’s answers define a unique path from the root to one of the terminal vertices in DD.
Keywords:Computational complexity  Combinatorial games  Polynomial-time hierarchy  Perfect information games
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