基于STM32的动漫游戏系统设计 |
| |
引用本文: | 李勇,程铁栋,周乃军.基于STM32的动漫游戏系统设计[J].电子世界,2014(9):123-124. |
| |
作者姓名: | 李勇 程铁栋 周乃军 |
| |
作者单位: | [1] 赣州金环磁选设备有限公司 [2] 江西理工大学电气工程与自动化学院 |
| |
摘 要: | 提出了一种基于嵌入式系统的动漫游戏系统设计方案,系统包括硬件电路设计和软件设计。硬件电路以ARM微控制器STM32F103作为主控制器,并采用AmazonLF芯片进行多媒体处理,以上两种处理器和外设电路一起组成了系统的硬件架构。软件系统则由硬件驱动程序、uC/OS-II实时操作系统、游戏系统应用程序等部分组成。在应用程序设计中,图像显示部分采用了多图层机制显示方法,从而减少了Amazon-LF芯片处理负荷并提高了整个游戏软件系统的稳定性。最终通过对软件和硬件的优化设计,成功实现了动漫游戏系统的设计。
|
关 键 词: | 动漫游戏系统 STM uC/OS-II 图层 嵌入式 |
Design of digital Anime game system based on STM32 processor |
| |
Affiliation: | Ran Wei, Cheng Tiedong, Zhou Linlong ( School of Electrical Engineering and Automation, Jiangxi University of Science and Technology, Ganzhou 341000. China ) |
| |
Abstract: | A animation-game system based on embedded system was proposed in this paper.The system consists of hardware and software.The hardware was cored as the ARM microprocessor of STM32103,and Amazon-LF was used to execute processing of multimedia,the two processors cooperated with peripheral circuits formed the hardware conifguration. The software system consists of drive of hardware,real-time operating system uC/OS-II and applied program in which multilayer mechanism were used in image display.The multilayer mechanism can decrease the processing load and improve the stability of the animation-game system.A system of animation-game was completed successful y in this study through optimization of hardware and software design. |
| |
Keywords: | Animation-gamesystem STM32 uC/OS-II embedded-system |
本文献已被 CNKI 维普 等数据库收录! |
|