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基于STM32的动漫游戏系统设计
引用本文:李勇,程铁栋,周乃军.基于STM32的动漫游戏系统设计[J].电子世界,2014(9):123-124.
作者姓名:李勇  程铁栋  周乃军
作者单位:[1] 赣州金环磁选设备有限公司 [2] 江西理工大学电气工程与自动化学院
摘    要:提出了一种基于嵌入式系统的动漫游戏系统设计方案,系统包括硬件电路设计和软件设计。硬件电路以ARM微控制器STM32F103作为主控制器,并采用AmazonLF芯片进行多媒体处理,以上两种处理器和外设电路一起组成了系统的硬件架构。软件系统则由硬件驱动程序、uC/OS-II实时操作系统、游戏系统应用程序等部分组成。在应用程序设计中,图像显示部分采用了多图层机制显示方法,从而减少了Amazon-LF芯片处理负荷并提高了整个游戏软件系统的稳定性。最终通过对软件和硬件的优化设计,成功实现了动漫游戏系统的设计。

关 键 词:动漫游戏系统  STM  uC/OS-II  图层  嵌入式

Design of digital Anime game system based on STM32 processor
Affiliation:Ran Wei, Cheng Tiedong, Zhou Linlong ( School of Electrical Engineering and Automation, Jiangxi University of Science and Technology, Ganzhou 341000. China )
Abstract:A animation-game system based on embedded system was proposed in this paper.The system consists of hardware and software.The hardware was cored as the ARM microprocessor of STM32103,and Amazon-LF was used to execute processing of multimedia,the two processors cooperated with peripheral circuits formed the hardware conifguration. The software system consists of drive of hardware,real-time operating system uC/OS-II and applied program in which multilayer mechanism were used in image display.The multilayer mechanism can decrease the processing load and improve the stability of the animation-game system.A system of animation-game was completed successful y in this study through optimization of hardware and software design.
Keywords:Animation-gamesystem  STM32  uC/OS-II  embedded-system
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