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虚拟人物实时毛发动画
引用本文:亓晋,顾耀林. 虚拟人物实时毛发动画[J]. 计算机应用, 2007, 27(6): 1556-1558
作者姓名:亓晋  顾耀林
作者单位:江南大学,信息工程学院,江苏,无锡,214122
摘    要:提出了一个基于晶格的机械变形方法。晶格被作为一个粒子系统采用数学方法变形,毛发采用2次B样条插值方法绘制。用元球模型处理毛发和身体表面之间碰撞。发型机械模型具有很高的实时性能和通用性,可以用来模拟各种复杂发型。模型可达到各种绘制背景下准确性和计算速度之间的最佳折中。

关 键 词:渲染  元球  毛发动画  虚拟人物
文章编号:1001-9081(2007)06-1556-03
收稿时间:2006-12-19
修稿时间:2006-12-19

Real-time hair animation of virtual characters
QI Jin,GU Yao-lin. Real-time hair animation of virtual characters[J]. Journal of Computer Applications, 2007, 27(6): 1556-1558
Authors:QI Jin  GU Yao-lin
Affiliation:School of Information Engineering, Southern Yangtze University, Wuxi Jiangsu 214122, China
Abstract:We introduced an efficient lattice mechanical deformation approach. The lattice was deformed as a particle system using advanced numerical methods, and the hairs were animated using quadratic B-Spline interpolation. We dealt with the collisions between the hair and the body surface with metaball model. The mechanical model of the hairstyle which can simulate any kind of complex hairstyles is sufficiently fast for real-time performance and sufficient versatility. The model can reach the optimal compromise between accuracy and computation speed in any rendering context.
Keywords:rendering  meatball  hair animation  virtual characters
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