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基于Unity 3D的微机组装实训平台的设计与实现
引用本文:杨静,周洁. 基于Unity 3D的微机组装实训平台的设计与实现[J]. 自动化技术与应用, 2019, 38(6): 176-179
作者姓名:杨静  周洁
作者单位:克拉玛依职业技术学院信息工程系,新疆克拉玛依,834000;克拉玛依职业技术学院信息工程系,新疆克拉玛依,834000
基金项目:新疆维吾尔自治区高等学校科学研究计划资助项目
摘    要:计算机组装课程是一门理论与实践相结合的课程,传统微机组装课程对硬件损耗比较大,为减少损耗,院校通常使用淘汰的计算机进行组装实验,但这样学生就不能掌握最新的硬件知识。利用VR技术建立微机组装实训平台不仅解决了硬件更新问题,也减少了由于学生操作失误对硬件造成的损害。本文详细介绍利用三维建模软件3dsmax、Unity3D虚幻引擎软开发了微机组装实训的平台,学生通过该平台在没有任何硬件损耗的前提下学习微机组装课程。

关 键 词:UNITY3D  UE4  游戏引擎  VR  交互  碰撞

Design and Implementation of Microcomputer Assembly Training Platform Based on Unity 3D
YANG Jing,ZHOU Jie. Design and Implementation of Microcomputer Assembly Training Platform Based on Unity 3D[J]. Techniques of Automation and Applications, 2019, 38(6): 176-179
Authors:YANG Jing  ZHOU Jie
Affiliation:(Karamay Vocational & Technical College, Karamay 834000 China)
Abstract:The computer assembly course is a combination of theory and practice. The hardware loss of the traditional microcomputer based assembly course is larger. In order to reduce the loss, the college usually uses elimination computer to assemble the experiment, but the students can’t grasp the latest hardware knowledge. Using VR technology to build a microcomputer assembly training platform not only solves the problem of hardware updating, but also reduces the damage to the hardware caused by students’operation errors. This paper introduces the software development platform of microcomputer based on 3D modeling software 3dsmax and Unity3D virtual engine. Students learn microcomputer assembly course without any hardware loss.
Keywords:unity3D  UE4  gameengine  VR  interaction  collision
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