Playware technology for physically activating play |
| |
Authors: | Henrik Hautop Lund Thomas Klitbo Carsten Jessen |
| |
Affiliation: | (1) Maersk Mc-Kinney Moller Institute for Production Technology, University of Southern Denmark, Campusvej 55, 5230 Odense M, Denmark;(2) Entertainment Robotics, Albani Torv 4, 5000 Odense C, Denmark;(3) Danish University of Education, Denmark |
| |
Abstract: | We present and use the robotic building block concept to create playware. Playware is the use of intelligent technology to
create the kinds of leisure activity we normally label play, i.e., intelligent hard- and software that aims at producing play
and playful experiences among users. The technological concept of physical building blocks with processing, input, and output
(including communication) is derived from embodied artificial intelligence that emphasizes the role of interplay between morphology
and control. We exemplify the building block concept with the tangible tiles that we created as components for a new kind
of playground on which children can experience immediate feedback on their motions. Hence, this kind of playground allows
the implementation of games and plays that demand physical activity amongst the users, and thereby contribute as a new tool
in the fight against obesity. The tangible tiles are homogenous building blocks, which gives assembly, substitution, and production
advantages. However, we may also create a system of heterogeneous building blocks, e.g., by adding special-purpose tiles such
as loud-speaker tiles. We performed tests with the tangible tiles placed at a school for 2 months' continuous use. |
| |
Keywords: | Playware Building-blocks Distributed control Embodied artificial intelligence |
本文献已被 SpringerLink 等数据库收录! |
|