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Maya动画制作中几个疑难节点运用实践
引用本文:王丽莎,万璞,孔浩.Maya动画制作中几个疑难节点运用实践[J].常州工学院学报,2012,25(2):48-50.
作者姓名:王丽莎  万璞  孔浩
作者单位:昭通师范高等专科学校,云南昭通,657000
摘    要:Maya的Nodes节点既是其软件设计的核心,又是其基本构件,在实际动画制作中十分重要。由于pointOnSurfaceInfo、decomposeMatrix、colorAtPoint等几个节点涉及到了很多概念,参数较多,一直在动画制作中不易理解。文章以运用这几个节点为例,通过一个群集物体的变换矩阵和着色实例制作分析,希望给广大的相关影视从业人员在具体生产制作环节中作为参考。

关 键 词:节点  变换矩阵  着色

Practical Application of Several Difficult Nodes in Maya Animation Making
WANG Li-sha,WAN Pu,KONG Hao.Practical Application of Several Difficult Nodes in Maya Animation Making[J].Journal of Changzhou Institute of Technology,2012,25(2):48-50.
Authors:WANG Li-sha  WAN Pu  KONG Hao
Affiliation:(Zhaotong Teachers′ College,Zhaotong 657000)
Abstract:The nodes of Maya are the core of its software design and at the same time are its basic components,so they play an important role in the actual animation.As the nodes like pointOnSurfaceInfo,decomposeMatrix,colorAtPoint and so on involve a lot of concepts and many parameters,they are not easy to understand in animation.In this paper,these nodes are taken as an example,and an analysis on the transformation matrix and coloring instance of a cluster of objects is made,which aims at providing reference for film practitioners in the specific production process.
Keywords:nodes  transformation matrix  shadding
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