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The evaluation of the Hyper Apuntes interactive learning environment
Affiliation:1. Center for Remote Sensing and Ocean Sciences (CReSOS), Udayana University, PB Sudirman Street, Denpasar, Bali 80232, Indonesia;2. Graduate School of Science and Technology for Innovation, Yamaguchi University, 2-16-1 Tokiwadai, Ube 755-8611, Japan;3. Marine Science Department, Faculty of Marine and Fisheries, Udayana University, Bukit Jimbaran, Bali 80361, Indonesia;4. Department of Aquatic Resources Management, Gorontalo State University, Jambura Campus, Gorontalo 96128, Indonesia;5. Biology Department, Faculty of Mathematics and Natural Sciences, Udayana University, Bukit Jimbaran, Bali 80361, Indonesia;6. Center for Research and Application of Satellite Remote Sensing(CRAS), Yamaguchi University, 2-6-1 Tokiwadai Ube, Yamaguchi 7558611, Japan;7. Regional Satellite Applications Center for Disaster Management (RSCD), Japan Aerospace Exploration Agency (JAXA), 4-1-1 Industrial Technology Institute Asutopia, Ube, Yamaguchi 7550195, Japan;1. School of Educational Information Technology, Central China Normal University, Wuhan 430079, China;2. School of Information Science and Engineering, Hunan First Normal University, Changsha 410205, China;3. National Institute of Education, Nanyang Technological University, 1 Nanyang Walk, Singapore;1. School of Photovoltaic and Renewable Energy Engineering, University of New South Wales, Sydney, New South Wales, Australia;2. Department of Renewable Energies and Environment, Faculty of New Sciences and Technologies, University of Tehran, Iran;3. Department of Energy System Engineering, Faculty of Mechanical Engineering, K. N. Toosi University of Technology, Tehran 11365-4435, Iran;4. Department of Mechanical Engineering, School of Engineering, Aalto University, FI-00076 Espoo, Finland;5. School of Information, Systems and Modelling, University of Technology Sydney, NSW, Australia;6. PERSWADE Centre, Faculty of Engineering and IT, University of Technology Sydney, NSW, Australia
Abstract:This paper describes the Hyper Apuntes evaluation experience. Hyper Apuntes is an interactive learning environment which teaches students the basic concepts of computer programming. The courseware basically consists of lecture notes and exercises; it provides students with the possibility of editing, compiling, running programs, and evaluating their learning performance. Hyper Apuntes was firstly adopted in a computer programming course at the Computer Science Department of the University Carlos III of Madrid. A sample of 40 students used the interactive learning environment for a term. The system evaluation was conducted over this trial period. The evaluation objective was to assess the Hyper Apuntes usability and utility, and to collect ideas and suggestions for improving the system. The results drawn from this experience indicated that students found it intuitive and easy to use. In addition, they affirmed that their knowledge and comprehension of the computer programming topics were considerably improved by using the tutorial. Although the final examination results were not as positive as expected, Hyper Apuntes emerged to be a useful learning tool. The Hyper Apuntes evaluation experience could provide useful guidelines for assessing other interactive learning environments.
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