首页 | 本学科首页   官方微博 | 高级检索  
     


Creating and Rendering Convolution Surfaces
Authors:Jon McCormack  & Andrei Sherstyuk
Affiliation:Department of Computer Science, Monash University, Victoria, Australia
Abstract:Implicit surfaces obtained by convolution of multi-dimensional primitives with some potential function, are a generalisation of popular implicit surface models: blobs, metaballs and soft objects. These models differ in their choice of potential function but agree upon the use of underlying modelling primitives, namely, points. In this paper a method is described for modelling and rendering implicit surfaces built upon an expanded set of skeletal primitives: points, line segments, polygons, arcs and planes. An analytical solution to the convolution is described. This solution offers a more accurate and robust representation of the resultant implicit surface than previous methods. An algorithm for ray-tracing the surfaces formed through convolution of any combination of these primitives is also outlined.
Keywords:convolution surfaces  geometric modelling  implicit surfaces  ray-tracing
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号